shadows done
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@@ -119,6 +119,8 @@ public:
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static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
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static float GetSunSize(void) { return m_fCurrentSunSize; }
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static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; }
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static int GetShadowStrength(void) { return m_nCurrentShadowStrength; }
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static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
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static float GetFarClip(void) { return m_fCurrentFarClip; }
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static float GetFogStart(void) { return m_fCurrentFogStart; }
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@@ -138,4 +140,10 @@ public:
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static void Initialise(void);
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static void Update(void);
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static CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; }
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static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; }
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static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; }
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static float GetShadowSideX(void) { return m_fShadowSideX[m_CurrentStoredValue]; }
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static float GetShadowSideY(void) { return m_fShadowSideY[m_CurrentStoredValue]; }
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static float GetShadowDisplacementX(void) { return m_fShadowDisplacementX[m_CurrentStoredValue]; }
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static float GetShadowDisplacementY(void) { return m_fShadowDisplacementY[m_CurrentStoredValue]; }
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};
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