added some missing functions

This commit is contained in:
Nikolay Korolev
2021-01-23 15:29:00 +03:00
parent f6fb473cf9
commit b5c4866964
2 changed files with 44 additions and 1 deletions

View File

@@ -182,6 +182,10 @@ public:
void FindDoorsEntities();
void FindDoorsEntitiesSectorList(CPtrList&, bool);
void PlayerArrestedOrDied();
bool Does60SecondsNeedThisCarAtAll(int mi);
bool Does60SecondsNeedThisCar(int mi);
void MarkThisCarAsCollectedFor60Seconds(int mi);
bool IsPlayerEntirelyInsideGarage();
bool IsPointInsideGarage(CVector);
bool IsPointInsideGarage(CVector, float);
@@ -254,6 +258,7 @@ public:
static bool IsModelIndexADoor(uint32 id);
static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
static void StopCarFromBlowingUp(CAutomobile*);
static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; }
static bool IsCarSprayable(CVehicle*);