added some missing functions
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@@ -182,6 +182,10 @@ public:
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void FindDoorsEntities();
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void FindDoorsEntitiesSectorList(CPtrList&, bool);
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void PlayerArrestedOrDied();
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bool Does60SecondsNeedThisCarAtAll(int mi);
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bool Does60SecondsNeedThisCar(int mi);
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void MarkThisCarAsCollectedFor60Seconds(int mi);
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bool IsPlayerEntirelyInsideGarage();
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bool IsPointInsideGarage(CVector);
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bool IsPointInsideGarage(CVector, float);
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@@ -254,6 +258,7 @@ public:
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static bool IsModelIndexADoor(uint32 id);
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static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
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static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
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static void StopCarFromBlowingUp(CAutomobile*);
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static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; }
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static bool IsCarSprayable(CVehicle*);
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