first part of CFileLoader
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11
src/common.h
11
src/common.h
@@ -76,13 +76,6 @@ extern void **rwengine;
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#define HUD_FROM_RIGHT(a) (SCREEN_WIDTH - HUD_STRETCH_X(a))
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#define HUD_FROM_BOTTOM(a) (SCREEN_HEIGHT - HUD_STRETCH_Y(a))
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struct GlobalScene
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{
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RpWorld *world;
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RwCamera *camera;
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};
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extern GlobalScene &Scene;
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#include "math/Vector.h"
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#include "math/Vector2D.h"
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#include "math/Matrix.h"
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@@ -136,10 +129,6 @@ inline float sq(float x) { return x*x; }
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int myrand(void);
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void mysrand(unsigned int seed);
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extern uint8 work_buff[55000];
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extern char gString[256];
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extern wchar *gUString;
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void re3_debug(char *format, ...);
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void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...);
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void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func);
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