implemented splashes; fixed zones
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@@ -23,8 +23,8 @@ public:
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~CSprite2d(void) { Delete(); };
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void Delete(void);
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void SetRenderState(void);
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void SetTexture(char *name);
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void SetTexture(char *name, char *mask);
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void SetTexture(const char *name);
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void SetTexture(const char *name, const char *mask);
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void SetAddressing(RwTextureAddressMode addr);
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void Draw(float x, float y, float w, float h, const CRGBA &col);
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void Draw(const CRect &rect, const CRGBA &col);
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