Xbox message screen, disabled by default
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@@ -1301,7 +1301,9 @@ Idle(void *arg)
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Render2dStuffAfterFade();
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tbEndTimer("Render2dStuff-Fade");
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// CCredits::Render(); // They added it to function above and also forgot it here
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#ifdef XBOX_MESSAGE_SCREEN
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FrontEndMenuManager.DrawOverlays();
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#endif
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if (gbShowTimebars)
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tbDisplay();
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@@ -1334,6 +1336,9 @@ FrontendIdle(void)
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DefinedState(); // seems redundant, but breaks resolution change.
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RenderMenus();
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#ifdef XBOX_MESSAGE_SCREEN
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FrontEndMenuManager.DrawOverlays();
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#endif
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DoFade();
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Render2dStuffAfterFade();
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CFont::DrawFonts();
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