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@@ -8,11 +8,13 @@
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#include "Camera.h"
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#include "CarCtrl.h"
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#include "CivilianPed.h"
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#include "Clock.h"
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#include "CopPed.h"
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#include "DMAudio.h"
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#include "EmergencyPed.h"
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#include "FileMgr.h"
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#include "General.h"
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#include "HandlingMgr.h"
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#include "Hud.h"
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#include "Messages.h"
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#include "ModelIndices.h"
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@@ -23,6 +25,7 @@
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#include "Population.h"
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#include "Replay.h"
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#include "Streaming.h"
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#include "Text.h"
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#include "User.h"
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#include "Weather.h"
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#include "World.h"
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@@ -1737,15 +1740,17 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
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* Maybe there was more commented out/debug
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* stuff, but I doubt it.
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*/
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if (!vehicle){
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if (!vehicle) {
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pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
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ped->Teleport(pos);
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CTheScripts::ClearSpaceForMissionEntity(pos, ped);
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}else if (vehicle->IsBoat()){
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}
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else if (vehicle->IsBoat()) {
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pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
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vehicle->Teleport(pos);
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CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
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}else{
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}
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else {
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pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
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vehicle->Teleport(pos);
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CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
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@@ -1824,9 +1829,10 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
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return 0;
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}
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case COMMAND_CREATE_CAR:
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{
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CollectParameters(&m_nIp, 4);
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int32 handle;
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if (CModelInfo::IsBoatModel(ScriptParams[0])){
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if (CModelInfo::IsBoatModel(ScriptParams[0])) {
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CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE);
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CVector pos = *(CVector*)&ScriptParams[1];
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if (pos.z <= -100.0f)
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@@ -1835,10 +1841,303 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
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boat->GetPosition() = pos;
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CTheScripts::ClearSpaceForMissionEntity(pos, boat);
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boat->m_status = STATUS_ABANDONED;
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}else if (CModelInfo::IsBikeModel(ScriptParams[0])){
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/* Do nothing. No bikes in GTA III. But check is there. */
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boat->bIsLocked = true;
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boat->m_autoPilot.m_nCarMission = MISSION_NONE;
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boat->m_autoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */
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boat->m_autoPilot.m_nCruiseSpeed = boat->m_autoPilot.m_fMaxTrafficSpeed = 20.0f;
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CWorld::Add(boat);
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handle = CPools::GetVehiclePool()->GetIndex(boat);
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}
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else {
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CVehicle* car;
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if (!CModelInfo::IsBikeModel(ScriptParams[0]))
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car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
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CVector pos = *(CVector*)&ScriptParams[1];
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if (pos.z <= -100.0f)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
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car->GetPosition() = pos;
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CTheScripts::ClearSpaceForMissionEntity(pos, car);
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car->m_status = STATUS_ABANDONED;
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car->bIsLocked = true;
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car->m_autoPilot.m_nCarMission = MISSION_NONE;
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car->m_autoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */
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car->m_autoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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car->m_autoPilot.m_nCruiseSpeed = car->m_autoPilot.m_fMaxTrafficSpeed = 9.0f;
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car->m_autoPilot.m_nPreviousLane = car->m_autoPilot.m_nCurrentLane = 0;
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car->bEngineOn = false;
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car->m_level = CTheZones::GetLevelFromPosition(pos);
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car->bHasBeenOwnedByPlayer = true;
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CWorld::Add(car);
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handle = CPools::GetVehiclePool()->GetIndex(car);
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}
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ScriptParams[0] = handle;
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StoreParameters(&m_nIp, 1);
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if (m_bIsMissionScript)
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CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
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return 0;
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}
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case COMMAND_DELETE_CAR:
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{
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CollectParameters(&m_nIp, 1);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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if (car) {
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CWorld::Remove(car);
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CWorld::RemoveReferencesToDeletedObject(car);
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delete car;
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}
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if (m_bIsMissionScript)
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CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
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return 0;
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}
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case COMMAND_CAR_GOTO_COORDINATES:
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{
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CollectParameters(&m_nIp, 4);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(car);
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CVector pos = *(CVector*)&ScriptParams[1];
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if (pos.z <= -100.0f)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
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if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false))
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car->m_autoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
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else
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car->m_autoPilot.m_nCarMission = MISSION_GOTOCOORDS;
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car->m_status = STATUS_PHYSICS;
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car->bEngineOn = true;
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car->m_autoPilot.m_nCruiseSpeed = max(car->m_autoPilot.m_nCruiseSpeed, 6);
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car->m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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return 0;
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}
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case COMMAND_CAR_WANDER_RANDOMLY:
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{
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CollectParameters(&m_nIp, 1);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(car);
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CCarCtrl::JoinCarWithRoadSystem(car);
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car->m_autoPilot.m_nCarMission = MISSION_CRUISE;
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car->bEngineOn = true;
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car->m_autoPilot.m_nCruiseSpeed = max(car->m_autoPilot.m_nCruiseSpeed, 6);
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car->m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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return 0;
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}
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case COMMAND_CAR_SET_IDLE:
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{
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CollectParameters(&m_nIp, 1);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(car);
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car->m_autoPilot.m_nCarMission = MISSION_NONE;
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return 0;
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}
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case COMMAND_GET_CAR_COORDINATES:
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{
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CollectParameters(&m_nIp, 1);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(car);
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*(CVector*)&ScriptParams[0] = car->GetPosition();
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StoreParameters(&m_nIp, 3);
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return 0;
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}
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case COMMAND_SET_CAR_COORDINATES:
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{
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CollectParameters(&m_nIp, 4);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(car);
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CVector pos = *(CVector*)&ScriptParams[1];
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if (pos.z <= -100.0f)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
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car->bIsStatic = false;
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/* Again weird usage of virtual functions. */
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if (car->IsBoat()) {
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car->Teleport(pos);
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CTheScripts::ClearSpaceForMissionEntity(pos, car);
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}
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else {
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car->Teleport(pos);
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CTheScripts::ClearSpaceForMissionEntity(pos, car);
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/* May the following be inlined CCarCtrl function? */
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switch (car->m_autoPilot.m_nCarMission) {
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case MISSION_CRUISE:
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CCarCtrl::JoinCarWithRoadSystem(car);
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break;
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case MISSION_RAMPLAYER_FARAWAY:
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case MISSION_RAMPLAYER_CLOSE:
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case MISSION_BLOCKPLAYER_FARAWAY:
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case MISSION_BLOCKPLAYER_CLOSE:
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case MISSION_BLOCKPLAYER_HANDBRAKESTOP:
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CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false);
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break;
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case MISSION_GOTOCOORDS:
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case MISSION_GOTOCOORDS_STRAIGHT:
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CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->m_autoPilot.m_vecDestinationCoors, false);
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break;
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case MISSION_GOTOCOORDS_ACCURATE:
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case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
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CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->m_autoPilot.m_vecDestinationCoors, false);
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break;
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case MISSION_RAMCAR_FARAWAY:
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case MISSION_RAMCAR_CLOSE:
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case MISSION_BLOCKCAR_FARAWAY:
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case MISSION_BLOCKCAR_CLOSE:
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case MISSION_BLOCKCAR_HANDBRAKESTOP:
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CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->m_autoPilot.m_pTargetCar->GetPosition(), false);
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break;
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default:
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break;
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}
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}
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return 0;
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}
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case COMMAND_IS_CAR_STILL_ALIVE:
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{
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CollectParameters(&m_nIp, 4);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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UpdateCompareFlag(car && car->m_status != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
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return 0;
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}
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case COMMAND_SET_CAR_CRUISE_SPEED:
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{
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(car);
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car->m_autoPilot.m_nCruiseSpeed = min(*(float*)&ScriptParams[1], 60.0f * car->m_handling->TransmissionData.fUnkMaxVelocity);
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return 0;
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}
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case COMMAND_SET_CAR_DRIVING_STYLE:
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{
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(car);
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car->m_autoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1];
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return 0;
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}
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case COMMAND_SET_CAR_MISSION:
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{
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(car);
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car->m_autoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
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car->m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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car->bEngineOn = true;
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return 0;
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}
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case COMMAND_IS_CAR_IN_AREA_2D:
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{
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CollectParameters(&m_nIp, 6);
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CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(vehicle);
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float x1, y1, x2, y2;
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x1 = *(float*)&ScriptParams[1];
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y1 = *(float*)&ScriptParams[2];
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x2 = *(float*)&ScriptParams[3];
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y2 = *(float*)&ScriptParams[4];
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UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
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if (CTheScripts::DbgFlag)
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CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
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return 0;
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}
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case COMMAND_IS_CAR_IN_AREA_3D:
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{
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CollectParameters(&m_nIp, 8);
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CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(vehicle);
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float x1, y1, z1, x2, y2, z2;
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x1 = *(float*)&ScriptParams[1];
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y1 = *(float*)&ScriptParams[2];
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z1 = *(float*)&ScriptParams[3];
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x2 = *(float*)&ScriptParams[4];
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y2 = *(float*)&ScriptParams[5];
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z2 = *(float*)&ScriptParams[6];
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UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
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if (CTheScripts::DbgFlag)
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CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
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return 0;
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}
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case COMMAND_SPECIAL_0:
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case COMMAND_SPECIAL_1:
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case COMMAND_SPECIAL_2:
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case COMMAND_SPECIAL_3:
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case COMMAND_SPECIAL_4:
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case COMMAND_SPECIAL_5:
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case COMMAND_SPECIAL_6:
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|
|
case COMMAND_SPECIAL_7:
|
|
|
|
|
assert(0);
|
|
|
|
|
return 0;
|
|
|
|
|
case COMMAND_PRINT_BIG:
|
|
|
|
|
{
|
|
|
|
|
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
|
|
|
|
|
m_nIp += 8;
|
|
|
|
|
CollectParameters(&m_nIp, 2);
|
|
|
|
|
CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_PRINT:
|
|
|
|
|
{
|
|
|
|
|
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
|
|
|
|
|
m_nIp += 8;
|
|
|
|
|
CollectParameters(&m_nIp, 2);
|
|
|
|
|
CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_PRINT_NOW:
|
|
|
|
|
{
|
|
|
|
|
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
|
|
|
|
|
m_nIp += 8;
|
|
|
|
|
CollectParameters(&m_nIp, 2);
|
|
|
|
|
CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_PRINT_SOON:
|
|
|
|
|
{
|
|
|
|
|
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
|
|
|
|
|
m_nIp += 8;
|
|
|
|
|
CollectParameters(&m_nIp, 2);
|
|
|
|
|
CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_CLEAR_PRINTS:
|
|
|
|
|
CMessages::ClearMessages();
|
|
|
|
|
return 0;
|
|
|
|
|
case COMMAND_GET_TIME_OF_DAY:
|
|
|
|
|
ScriptParams[0] = CClock::GetHours();
|
|
|
|
|
ScriptParams[1] = CClock::GetMinutes();
|
|
|
|
|
StoreParameters(&m_nIp, 2);
|
|
|
|
|
return 0;
|
|
|
|
|
case COMMAND_SET_TIME_OF_DAY:
|
|
|
|
|
CollectParameters(&m_nIp, 2);
|
|
|
|
|
CClock::SetGameClock(ScriptParams[0], ScriptParams[1]);
|
|
|
|
|
return 0;
|
|
|
|
|
case COMMAND_GET_MINUTES_TO_TIME_OF_DAY:
|
|
|
|
|
CollectParameters(&m_nIp, 2);
|
|
|
|
|
ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]);
|
|
|
|
|
StoreParameters(&m_nIp, 1);
|
|
|
|
|
return 0;
|
|
|
|
|
case COMMAND_IS_POINT_ON_SCREEN:
|
|
|
|
|
{
|
|
|
|
|
CollectParameters(&m_nIp, 4);
|
|
|
|
|
CVector pos = *(CVector*)&ScriptParams[0];
|
|
|
|
|
if (pos.z <= -100)
|
|
|
|
|
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
|
|
|
|
|
UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3]));
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_DEBUG_ON:
|
|
|
|
|
CTheScripts::DbgFlag = true;
|
|
|
|
|
return 0;
|
|
|
|
|
case COMMAND_DEBUG_OFF:
|
|
|
|
|
CTheScripts::DbgFlag = false;
|
|
|
|
|
return 0;
|
|
|
|
|
case COMMAND_RETURN_TRUE:
|
|
|
|
|
UpdateCompareFlag(true);
|
|
|
|
|
return 0;
|
|
|
|
|
case COMMAND_RETURN_FALSE:
|
|
|
|
|
UpdateCompareFlag(false);
|
|
|
|
|
return 0;
|
|
|
|
|
default:
|
|
|
|
|
assert(0);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|