Merge branch 'master' into master
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@@ -369,12 +369,27 @@ public:
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bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
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bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
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/*
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int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
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int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
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int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
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int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
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*/
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bool GetTriangle() { return !!NewState.Triangle; }
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bool GetCircle() { return !!NewState.Circle; }
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bool GetCross() { return !!NewState.Cross; }
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bool GetSquare() { return !!NewState.Square; }
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bool GetDPadUp() { return !!NewState.DPadUp; }
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bool GetDPadDown() { return !!NewState.DPadDown; }
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bool GetDPadLeft() { return !!NewState.DPadLeft; }
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bool GetDPadRight() { return !!NewState.DPadRight; }
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bool GetLeftShoulder1(void) { return !!NewState.LeftShoulder1; }
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bool GetLeftShoulder2(void) { return !!NewState.LeftShoulder2; }
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bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; }
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bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; }
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bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
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bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
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};
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VALIDATE_SIZE(CPad, 0xFC);
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extern CPad *Pads; //[2]
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