Fix 3 bugs

* Footsteps doesn't play while sprinting
* Player doesn't kick ped in ground at first time
* Looking around with numpad is problematic

Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
eray orçunus
2019-06-27 06:30:29 +03:00
parent 15da9beff1
commit b8862cf59c
3 changed files with 6 additions and 6 deletions

View File

@@ -1677,11 +1677,11 @@ int16 CPad::LookAroundLeftRight(void)
float axis = GetPad(0)->NewState.RightStickX;
if ( fabs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( axis > 0 ) ? -85 : 85)
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
* (127.0f / 32.0f) ); // 3.96875f
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 )
return (int16) ( (axis + ( axis > 0 ) ? -10 : 10)
return (int16) ( (axis + ( ( axis > 0 ) ? -10 : 10) )
* (127.0f / 64.0f) ); // 1.984375f
return 0;
@@ -1692,11 +1692,11 @@ int16 CPad::LookAroundUpDown(void)
int16 axis = GetPad(0)->NewState.RightStickY;
if ( abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( axis > 0 ) ? -85 : 85)
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
* (127.0f / 32.0f) ); // 3.96875f
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 )
return (int16) ( (axis + ( axis > 0 ) ? -40 : 40)
return (int16) ( (axis + ( ( axis > 0 ) ? -40 : 40) )
* (127.0f / 64.0f) ); // 1.984375f
return 0;