Radar, WaterCannon, win/glfw skels
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@@ -172,7 +172,6 @@ enum Config {
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# define RANDOMSPLASH
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# define VU_COLLISION
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#elif defined GTA_PC
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# define GTA3_1_1_PATCH
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//# define GTA3_STEAM_PATCH
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//# define GTAVC_JP_PATCH
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# ifdef GTA_PS2_STUFF
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@@ -263,7 +262,6 @@ enum Config {
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// Hud, frontend and radar
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//#define BETA_SLIDING_TEXT
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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#define PC_MENU
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#ifndef PC_MENU
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