fixed to CAutomobile and friends
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@@ -84,13 +84,13 @@ public:
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float m_aSuspensionSpringRatio[4];
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float m_aSuspensionSpringRatioPrev[4];
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float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented
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float field_49C;
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float m_auto_unused1;
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bool m_aWheelSkidmarkMuddy[4];
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bool m_aWheelSkidmarkBloody[4];
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float m_aWheelRotation[4];
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float m_aWheelPosition[4];
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float m_aWheelSpeed[4];
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uint8 field_4D8;
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uint8 m_auto_unused2;
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uint8 m_bombType : 3;
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uint8 bTaxiLight : 1;
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uint8 bDriverLastFrame : 1; // for bombs
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@@ -100,7 +100,7 @@ public:
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uint8 bNotDamagedUpsideDown : 1;
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uint8 bMoreResistantToDamage : 1;
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CEntity *m_pBombRigger;
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int16 field_4E0;
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int16 m_auto_unk1;
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uint16 m_hydraulicState;
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uint32 m_nBusDoorTimerEnd;
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uint32 m_nBusDoorTimerStart;
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