CPed completed!
And a few fixes
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@@ -411,7 +411,7 @@ public:
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CVector2D m_stPathNodeStates[10];
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uint16 m_nPathNodes;
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int16 m_nCurPathNode;
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int8 m_nPathState;
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int8 m_nPathDir;
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private:
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int8 _pad2B5[3];
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public:
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@@ -690,7 +690,7 @@ public:
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void ScanForInterestingStuff(void);
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void WarpPedIntoCar(CVehicle*);
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void SetCarJack(CVehicle*);
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void WarpPedToNearLeaderOffScreen(void);
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bool WarpPedToNearLeaderOffScreen(void);
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// Static methods
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static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
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@@ -768,6 +768,7 @@ public:
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void SeekBoatPosition(void);
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void UpdatePosition(void);
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CObject *SpawnFlyingComponent(int, int8);
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void SetCarJack_AllClear(CVehicle*, uint32, uint32);
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#ifdef VC_PED_PORTS
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bool CanPedJumpThis(CEntity*, CVector*);
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#else
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@@ -782,6 +783,7 @@ public:
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void SetPedState(PedState state) { m_nPedState = state; }
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bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
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void ReplaceWeaponWhenExitingVehicle(void);
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void RemoveWeaponWhenEnteringVehicle(void);
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bool IsNotInWreckedVehicle();
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// set by 0482:set_threat_reaction_range_multiplier opcode
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