add bInvertLook4Pad from VC (doesn't get saved yet)
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@@ -59,6 +59,9 @@ bool CPad::bDisplayNoControllerMessage;
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bool CPad::bObsoleteControllerMessage;
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bool CPad::bOldDisplayNoControllerMessage;
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bool CPad::m_bMapPadOneToPadTwo;
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#ifdef INVERT_LOOK_FOR_PAD
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bool CPad::bInvertLook4Pad;
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#endif
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#ifdef GTA_PS2
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unsigned char act_direct[6];
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unsigned char act_align[6];
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@@ -2534,10 +2537,20 @@ int16 CPad::SniperModeLookLeftRight(void)
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int16 CPad::SniperModeLookUpDown(void)
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{
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int16 axis = NewState.LeftStickY;
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int16 dpad;
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#ifdef FIX_BUGS
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axis = -axis;
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#endif
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int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
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#ifndef INVERT_LOOK_FOR_PAD
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dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
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#else
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if (CPad::bInvertLook4Pad) {
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axis = -axis;
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dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
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} else {
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dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
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}
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#endif
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if ( Abs(axis) > Abs(dpad) )
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return axis;
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@@ -2567,6 +2580,10 @@ int16 CPad::LookAroundUpDown(void)
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#ifdef FIX_BUGS
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axis = -axis;
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#endif
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#ifdef INVERT_LOOK_FOR_PAD
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if (CPad::bInvertLook4Pad)
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axis = -axis;
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#endif
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if ( Abs(axis) > 85 && !GetLookBehindForPed() )
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return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
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