PlayerPed and "Redefine controls" menu done, fixes

This commit is contained in:
erorcun
2020-11-29 19:19:50 +03:00
parent 8cb3c07151
commit bd8b907d13
15 changed files with 1048 additions and 711 deletions

View File

@@ -324,11 +324,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
break;
case OBJECTIVE_DESTROY_OBJECT:
if (m_pPointGunAt)
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
m_pPointGunAt = (CPed*)entity;
if (entity)
((CEntity*)entity)->RegisterReference((CEntity**) &m_pPointGunAt);
SetWeaponLockOnTarget((CEntity*)entity);
break;
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
@@ -698,11 +694,7 @@ CPed::UpdateFromLeader(void)
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
TurnBody();
if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) {
if (m_pPointGunAt)
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
m_pPointGunAt = m_threatEntity;
if (m_threatEntity)
m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt);
SetWeaponLockOnTarget(m_threatEntity);
SetAttack(m_threatEntity);
}
}
@@ -1353,12 +1345,7 @@ CPed::ProcessObjective(void)
CWorld::bIncludeDeadPeds = false;
if (foundEnt == m_carInObjective) {
SetAttack(m_carInObjective);
if (m_pPointGunAt)
m_pPointGunAt->CleanUpOldReference((CEntity**)&m_pPointGunAt);
m_pPointGunAt = m_carInObjective;
if (m_pPointGunAt)
m_pPointGunAt->RegisterReference((CEntity **) &m_pPointGunAt);
SetWeaponLockOnTarget(m_carInObjective);
SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
if (distWithTargetSc > 10.0f && !bKindaStayInSamePlace) {
SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
@@ -6477,13 +6464,7 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
if (m_attackTimer < CTimer::GetTimeInMilliseconds() && distWithTargetSc < wepRange && distWithTargetSc > 3.0f) {
SetAttack(vehOfTarget);
if (m_pPointGunAt)
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
m_pPointGunAt = vehOfTarget;
if (vehOfTarget)
vehOfTarget->RegisterReference((CEntity **) &m_pPointGunAt);
SetWeaponLockOnTarget(vehOfTarget);
SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
CVector2D dirVehGoing = vehOfTarget->m_vecMoveSpeed;
@@ -6620,13 +6601,7 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
}
bObstacleShowedUpDuringKillObjective = false;
SetAttack(m_pedInObjective);
if (m_pPointGunAt)
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
m_pPointGunAt = m_pedInObjective;
if (m_pedInObjective)
m_pedInObjective->RegisterReference((CEntity**)&m_pPointGunAt);
SetWeaponLockOnTarget(m_pedInObjective);
SetShootTimer(CGeneral::GetRandomNumberInRange(600.0f, 1500.0f));
int time;
@@ -6756,34 +6731,34 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
// Already calculated at the start
// float distWithTargetSc = distWithTarget.Magnitude();
float wepRange = 0.3f;
float wepRangeAdjusted = wepInfo->m_fRange / 2.f;
float maxDistToKeep = 0.3f;
float wepRange = wepInfo->m_fRange / 2.f;
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED && !IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK))
wepRangeAdjusted -= 0.3f;
wepRange -= 0.3f;
if (distWithTargetSc <= 5.f && victimPlayer && !victimPlayer->m_bDrunkVisualsWearOff) {
if (m_pedInObjective->EnteringCar() && wepRangeAdjusted > 2.f) {
if (distWithTargetSc <= 5.f && victimPlayer && !victimPlayer->m_bNoPosForMeleeAttack) {
if (m_pedInObjective->EnteringCar() && wepRange > 2.f) {
m_vecSeekPos = m_pedInObjective->GetPosition();
wepRangeAdjusted = 1.0f;
wepRange = 0.5f;
wepRange = 1.0f;
maxDistToKeep = 0.5f;
} else {
int8 attackDir = victimPlayer->FindMeleeAttackPoint(this, distWithTarget, endOfAttack);
if (attackDir == -1) {
m_vecSeekPos = victimPlayer->GetPosition();
wepRange = 4.0f;
maxDistToKeep = 4.0f;
} else {
victimPlayer->GetMeleeAttackCoords(m_vecSeekPos, attackDir, wepRangeAdjusted);
victimPlayer->GetMeleeAttackCoords(m_vecSeekPos, attackDir, wepRange);
distWithTargetSc = (m_vecSeekPos - GetPosition()).Magnitude();
canReachVictim = true;
}
}
} else {
m_vecSeekPos = m_pedInObjective->GetPosition();
wepRange = Max(0.8f, 0.9f * wepRangeAdjusted);
wepRangeAdjusted = 1.1f * wepRangeAdjusted;
if (victimPlayer && victimPlayer->m_bDrunkVisualsWearOff)
maxDistToKeep = Max(0.8f, 0.9f * wepRange);
wepRange *= 1.1f;
if (victimPlayer && victimPlayer->m_bNoPosForMeleeAttack)
victimPlayer = nil;
}
@@ -6851,7 +6826,7 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
}
}
if (distWithTargetSc > wepRange && !bKindaStayInSamePlace && m_nPedState != PED_ATTACK &&
if (distWithTargetSc > maxDistToKeep && !bKindaStayInSamePlace && m_nPedState != PED_ATTACK &&
(m_nPedState != PED_FIGHT || m_curFightMove == FIGHTMOVE_IDLE) && !killPlayerInNoPoliceZone) {
bool goForward = false;
@@ -6859,10 +6834,10 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
if (m_nPedState == PED_FIGHT) {
if (canReachVictim) {
CVector attackAndVictimDist = m_vecSeekPos - m_pedInObjective->GetPosition();
CVector victimFarness = attackAndVictimDist / wepRangeAdjusted;
CVector victimFarness = attackAndVictimDist / wepRange;
CVector distVec = GetPosition() - m_pedInObjective->GetPosition();
float distSqr = distVec.MagnitudeSqr();
if (sq(wepRangeAdjusted) > distSqr && distSqr > 0.05f) {
if (sq(wepRange) > distSqr && distSqr > 0.05f) {
distVec.Normalise();
if (DotProduct2D(victimFarness, distVec) > Cos(DEGTORAD(30.f)))
goForward = true;
@@ -6888,15 +6863,15 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
} else {
if (canReachVictim)
SetSeek(m_vecSeekPos, wepRange);
SetSeek(m_vecSeekPos, maxDistToKeep);
else
SetSeek(m_pedInObjective, wepRange);
SetSeek(m_pedInObjective, maxDistToKeep);
}
return ATTACK_IN_PROGRESS;
}
if (m_attackTimer < CTimer::GetTimeInMilliseconds()
&& distWithTargetSc < wepRangeAdjusted && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
&& distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
if (bIsDucking) {
CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
@@ -6951,4 +6926,4 @@ bool
CPed::CanBeDamagedByThisGangMember(CPed* who)
{
return m_gangFlags & (1 << (who->m_nPedType - PEDTYPE_GANG1));
}
}