PlayerPed and "Redefine controls" menu done, fixes
This commit is contained in:
@@ -31,12 +31,12 @@ public:
|
||||
bool m_bAdrenalineActive;
|
||||
bool m_bHasLockOnTarget;
|
||||
bool m_bCanBeDamaged;
|
||||
bool m_bDrunkVisualsWearOff; // TODO(Miami): That may be something else
|
||||
bool m_bNoPosForMeleeAttack;
|
||||
bool unk1;
|
||||
CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
|
||||
CPed *m_pPedAtSafePos[6];
|
||||
CPed *m_pMeleeList[6]; // reachable peds at each direction(6)
|
||||
char unused1;
|
||||
int16 m_nCheckPlayersIndex;
|
||||
int16 m_nAttackDirToCheck;
|
||||
float m_fWalkAngle; //angle between heading and walking direction
|
||||
float m_fFPSMoveHeading;
|
||||
RpAtomic* m_pMinigunTopAtomic; //atomic for the spinning part of the minigun model
|
||||
@@ -45,6 +45,8 @@ public:
|
||||
unsigned int m_nPadDownPressedInMilliseconds;
|
||||
unsigned int m_nLastBusFareCollected;
|
||||
|
||||
static bool bDontAllowWeaponChange;
|
||||
|
||||
CPlayerPed();
|
||||
~CPlayerPed();
|
||||
void SetMoveAnim() { };
|
||||
@@ -64,18 +66,18 @@ public:
|
||||
class CPlayerInfo *GetPlayerInfoForThisPlayerPed();
|
||||
void SetRealMoveAnim(void);
|
||||
void RestoreSprintEnergy(float);
|
||||
bool DoWeaponSmoothSpray(void);
|
||||
float DoWeaponSmoothSpray(void);
|
||||
void DoStuffToGoOnFire(void);
|
||||
bool DoesTargetHaveToBeBroken(CVector, CWeapon*);
|
||||
void RunningLand(CPad*);
|
||||
bool IsThisPedAttackingPlayer(CPed*);
|
||||
bool IsThisPedAnAimingPriority(CPed*);
|
||||
void PlayerControlSniper(CPad*);
|
||||
void PlayerControlM16(CPad*);
|
||||
void PlayerControlFighter(CPad*);
|
||||
void ProcessWeaponSwitch(CPad*);
|
||||
void MakeObjectTargettable(int32);
|
||||
void PlayerControl1stPersonRunAround(CPad *padUsed);
|
||||
void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool);
|
||||
void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool, bool);
|
||||
void EvaluateTarget(CEntity*, CEntity**, float*, float, float, bool);
|
||||
bool FindNextWeaponLockOnTarget(CEntity*, bool);
|
||||
bool FindWeaponLockOnTarget(void);
|
||||
@@ -87,6 +89,12 @@ public:
|
||||
void RemovePedFromMeleeList(CPed*);
|
||||
void GetMeleeAttackCoords(CVector&, int8, float);
|
||||
int32 FindMeleeAttackPoint(CPed*, CVector&, uint32&);
|
||||
bool CanIKReachThisTarget(CVector, CWeapon*, bool);
|
||||
void RotatePlayerToTrackTarget(void);
|
||||
bool MovementDisabledBecauseOfTargeting(void);
|
||||
void FindNewAttackPoints(void);
|
||||
void SetNearbyPedsToInteractWithPlayer(void);
|
||||
void UpdateMeleeAttackers(void);
|
||||
|
||||
static void SetupPlayerPed(int32);
|
||||
static void DeactivatePlayerPed(int32);
|
||||
|
||||
Reference in New Issue
Block a user