IsMissionAudioSamplePlaying (from VC)
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@@ -76,7 +76,7 @@ public:
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void PlayPreloadedCutSceneMusic(void);
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void StopCutSceneMusic(void);
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void PreloadMissionAudio(char *missionAudio);
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void PreloadMissionAudio(Const char *missionAudio);
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uint8 GetMissionAudioLoadingStatus(void);
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void SetMissionAudioLocation(float x, float y, float z);
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void PlayLoadedMissionAudio(void);
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