More CRadar stuff.
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@@ -74,7 +74,7 @@ CCutsceneObject::SetupLighting(void)
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}else{
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CVector coors = GetPosition();
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float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
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if(!m_flagB20 && lighting != 1.0f){
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if(!bHasBlip && lighting != 1.0f){
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SetAmbientAndDirectionalColours(lighting);
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return true;
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}
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