More CRadar stuff.
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@@ -5,6 +5,19 @@
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struct CReference;
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enum eEntityFlags
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{
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IS_UNK = 0,
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CONTROL_POSTPONED,
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IS_EXPLOSIONPROOF,
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IS_VISIBLE,
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IS_ON_GROUND,
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REQUIRES_SCORCHED_LIGHTS,
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HAS_BLIP,
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IS_BIG_BUILDING,
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HAS_BEEN_DAMAGED,
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};
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enum eEntityType
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{
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ENTITY_TYPE_NOTHING = 0,
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@@ -59,7 +72,7 @@ public:
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uint32 bIsVisible : 1;
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uint32 bHasCollided : 1; //
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uint32 bRenderScorched : 1;
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uint32 m_flagB20 : 1; // bFlashing?
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uint32 bHasBlip : 1;
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uint32 bIsBIGBuilding : 1;
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// VC inserts one more flag here: if drawdist <= 2000
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uint32 bRenderDamaged : 1;
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