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@@ -6488,7 +6488,7 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
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}
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}
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if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP
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&& CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
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&& CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops != 0/* TODO: && !bAttacksPlayerWithCops*/) {
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SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
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return CANT_ATTACK;
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