CPed fixes and needed functions for further commits
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
@@ -2,9 +2,12 @@
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#include "Physical.h"
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#include "Weapon.h"
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#include "PathFind.h"
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#include "PedIK.h"
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#include <animation\AnimManager.h>
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#include <animation\AnimBlendClumpData.h>
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#include "AnimManager.h"
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#include "AnimBlendClumpData.h"
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#include "PedStat.h"
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#include "Sounds.h"
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enum {
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PED_MAX_WEAPONS = 13
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@@ -162,7 +165,9 @@ public:
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uint8 m_ped_flagI20 : 1;
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uint8 m_ped_flagI40 : 1;
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uint8 m_ped_flagI80 : 1;
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uint8 stuff10[60];
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uint8 stuff10[15];
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int32 m_field_16C;
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uint8 stuff12[44];
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int32 m_pEventEntity;
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float m_fAngleToEvent;
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AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
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@@ -172,7 +177,7 @@ public:
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CVector m_vecOffsetSeek;
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CPedIK m_pedIK;
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uint8 stuff1[8];
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int32 m_nPedStateTimer;
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uint32 m_nPedStateTimer;
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int32 m_nPedState;
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int32 m_nLastPedState;
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int32 m_nMoveState;
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@@ -186,8 +191,8 @@ public:
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bool bInVehicle;
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uint8 stuff4[23];
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int32 m_nPedType;
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uint8 stuff5[28];
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PedStat *m_pedStats;
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uint8 stuff5[24];
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CEntity *m_pCollidingEntity;
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uint8 stuff6[12];
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CWeapon m_weapons[PED_MAX_WEAPONS];
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@@ -205,7 +210,9 @@ public:
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uint32 m_lookTimer;
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uint8 stuff9[34];
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uint8 m_bodyPartBleeding;
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uint8 stuff11[73];
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uint8 m_field_4F3;
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CPed *m_nearPeds[10];
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uint8 stuff11[32];
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static void *operator new(size_t);
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static void operator delete(void*, size_t);
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@@ -215,19 +222,21 @@ public:
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void AddWeaponModel(int id);
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void AimGun();
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void KillPedWithCar(CVehicle *veh, float impulse);
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void Say(uint16 audio);
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void Say(eSound audio);
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void SetLookFlag(CPed *to, bool set);
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void SetLookFlag(float angle, bool set);
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void SetLookTimer(int time);
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void SetDie(AnimationId anim, float arg1, float arg2);
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void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
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void RemoveBodyPart(PedNode nodeId, char arg4);
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void SpawnFlyingComponent(int, signed char);
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bool OurPedCanSeeThisOne(CEntity* who);
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static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
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static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
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CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
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RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
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static Bool &bNastyLimbsCheat;
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static Bool &bPedCheat2;
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static Bool &bPedCheat3;
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@@ -241,4 +250,6 @@ static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
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static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
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static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
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static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
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static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error");
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static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error");
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static_assert(sizeof(CPed) == 0x53C, "CPed: error");
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