CPed fixes and needed functions for further commits

Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
eray orçunus
2019-06-16 21:39:48 +03:00
parent 2f4fc5aaf0
commit c1bd90c7dd
6 changed files with 330 additions and 69 deletions

View File

@@ -2,9 +2,12 @@
#include "Physical.h"
#include "Weapon.h"
#include "PathFind.h"
#include "PedIK.h"
#include <animation\AnimManager.h>
#include <animation\AnimBlendClumpData.h>
#include "AnimManager.h"
#include "AnimBlendClumpData.h"
#include "PedStat.h"
#include "Sounds.h"
enum {
PED_MAX_WEAPONS = 13
@@ -162,7 +165,9 @@ public:
uint8 m_ped_flagI20 : 1;
uint8 m_ped_flagI40 : 1;
uint8 m_ped_flagI80 : 1;
uint8 stuff10[60];
uint8 stuff10[15];
int32 m_field_16C;
uint8 stuff12[44];
int32 m_pEventEntity;
float m_fAngleToEvent;
AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
@@ -172,7 +177,7 @@ public:
CVector m_vecOffsetSeek;
CPedIK m_pedIK;
uint8 stuff1[8];
int32 m_nPedStateTimer;
uint32 m_nPedStateTimer;
int32 m_nPedState;
int32 m_nLastPedState;
int32 m_nMoveState;
@@ -186,8 +191,8 @@ public:
bool bInVehicle;
uint8 stuff4[23];
int32 m_nPedType;
uint8 stuff5[28];
PedStat *m_pedStats;
uint8 stuff5[24];
CEntity *m_pCollidingEntity;
uint8 stuff6[12];
CWeapon m_weapons[PED_MAX_WEAPONS];
@@ -205,7 +210,9 @@ public:
uint32 m_lookTimer;
uint8 stuff9[34];
uint8 m_bodyPartBleeding;
uint8 stuff11[73];
uint8 m_field_4F3;
CPed *m_nearPeds[10];
uint8 stuff11[32];
static void *operator new(size_t);
static void operator delete(void*, size_t);
@@ -215,19 +222,21 @@ public:
void AddWeaponModel(int id);
void AimGun();
void KillPedWithCar(CVehicle *veh, float impulse);
void Say(uint16 audio);
void Say(eSound audio);
void SetLookFlag(CPed *to, bool set);
void SetLookFlag(float angle, bool set);
void SetLookTimer(int time);
void SetDie(AnimationId anim, float arg1, float arg2);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, char arg4);
void SpawnFlyingComponent(int, signed char);
bool OurPedCanSeeThisOne(CEntity* who);
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
static Bool &bNastyLimbsCheat;
static Bool &bPedCheat2;
static Bool &bPedCheat3;
@@ -241,4 +250,6 @@ static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error");
static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error");
static_assert(sizeof(CPed) == 0x53C, "CPed: error");