game logic
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@@ -1168,7 +1168,7 @@ cSampleManager::StopChannel(uint32 nChannel)
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}
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void
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cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
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cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
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{
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char filename[256];
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@@ -1226,7 +1226,7 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
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}
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bool
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cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
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cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
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{
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char filename[256];
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@@ -1317,8 +1317,12 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
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if ( stream )
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{
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if ( nEffectFlag )
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stream->SetVolume(m_nEffectsFadeVolume*nVolume*m_nEffectsVolume >> 14);
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if ( nEffectFlag ) {
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if ( nStream == 1 ) // TODO(MIAMI): || nStream == 2 when we have second mission channel?
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stream->SetVolume(64*vol*m_nEffectsVolume >> 14)
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else
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stream->SetVolume(m_nEffectsFadeVolume*nVolume*m_nEffectsVolume >> 14);
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}
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else
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stream->SetVolume(m_nMusicFadeVolume*nVolume*m_nMusicVolume >> 14);
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