game logic
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@@ -10,6 +10,7 @@ enum {
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PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
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PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
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PLAYERCONTROL_DISABLED_80 = 128,// used on cutscenes
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PLAYERCONTROL_SHORTCUT_TAXI = 256,
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};
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class CControllerState
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@@ -150,10 +151,10 @@ public:
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int16 Phase;
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int16 Mode;
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int16 ShakeDur;
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uint16 DisablePlayerControls;
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uint8 ShakeFreq;
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bool bHornHistory[HORNHISTORY_SIZE];
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uint8 iCurrHornHistory;
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uint8 DisablePlayerControls;
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int8 bApplyBrakes;
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char CheatString[12];
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int32 LastTimeTouched;
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@@ -449,9 +450,9 @@ public:
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int16 GetRightStickY(void) { return NewState.RightStickY; }
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bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
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void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; }
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void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; }
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bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; }
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void SetDisablePlayerControls(uint16 who) { DisablePlayerControls |= who; }
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void SetEnablePlayerControls(uint16 who) { DisablePlayerControls &= ~who; }
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bool IsPlayerControlsDisabledBy(uint16 who) { return DisablePlayerControls & who; }
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};
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VALIDATE_SIZE(CPad, 0xFC);
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