some CAutomobile
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@@ -87,7 +87,7 @@ public:
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uint32 m_flagE2 : 1;
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uint32 bOffscreen : 1; // offscreen flag. This can only be trusted when it is set to true
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uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
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uint32 m_flagE10 : 1; // probably bDontStream
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uint32 bDontStream : 1; // tell the streaming not to stream me
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uint32 bUnderwater : 1; // this object is underwater change drawing order
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uint32 bHasPreRenderEffects : 1; // Object has a prerender effects attached to it
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