some CAutomobile
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@@ -276,7 +276,7 @@ public:
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virtual void BlowUpCar(CEntity *ent) {}
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virtual bool SetUpWheelColModel(CColModel *colModel) { return false; }
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virtual void BurstTyre(uint8 tyre, bool applyForces) {}
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virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false;}
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virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false; }
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virtual bool IsClearToDriveAway(void);
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virtual float GetHeightAboveRoad(void);
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virtual void PlayCarHorn(void) {}
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@@ -340,6 +340,7 @@ public:
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void FireFixedMachineGuns(void);
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void ActivateBomb(void);
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void ActivateBombWhenEntered(void);
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void KillPedsInVehicle(void);
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void SetComponentAtomicAlpha(RpAtomic *atomic, int32 alpha);
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void UpdateClumpAlpha(void);
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