@@ -21,16 +21,23 @@
|
||||
|
||||
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
|
||||
|
||||
//--MIAMI: done
|
||||
float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
return 30.0f;
|
||||
#else
|
||||
return pVehicle->AutoPilot.m_nSwitchDistance;
|
||||
#endif
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle)
|
||||
{
|
||||
return FindSwitchDistanceClose(pVehicle) + 5.0f;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->bIsLawEnforcer)
|
||||
@@ -38,6 +45,23 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
|
||||
return FindSwitchDistanceFarNormalVehicle(pVehicle);
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
//--MIAMI: done
|
||||
void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
||||
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
if (CCullZones::NoPolice())
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->bIsLawEnforcer){
|
||||
@@ -67,6 +91,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
|
||||
pVehicle->m_bSirenOrAlarm = true;
|
||||
}
|
||||
#ifndef MIAMI
|
||||
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
||||
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
@@ -76,6 +101,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
if (CCullZones::NoPolice())
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
#else
|
||||
BackToCruisingIfNoWantedLevel(pVehicle);
|
||||
#endif
|
||||
break;
|
||||
case MISSION_RAMPLAYER_CLOSE:
|
||||
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
|
||||
@@ -120,6 +148,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
pVehicle->m_nCarHornTimer = 0;
|
||||
}
|
||||
#ifdef MIAMI
|
||||
if (pVehicle->bIsLawEnforcer)
|
||||
MellowOutChaseSpeed(pVehicle);
|
||||
BackToCruisingIfNoWantedLevel(pVehicle);
|
||||
#else
|
||||
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
||||
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
@@ -132,6 +165,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
|
||||
else if (pVehicle->bIsLawEnforcer)
|
||||
MellowOutChaseSpeed(pVehicle);
|
||||
#endif
|
||||
break;
|
||||
case MISSION_BLOCKPLAYER_FARAWAY:
|
||||
if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
|
||||
@@ -140,6 +174,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
|
||||
pVehicle->m_bSirenOrAlarm = true;
|
||||
}
|
||||
#ifndef MIAMI
|
||||
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
||||
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
@@ -149,6 +184,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
if (CCullZones::NoPolice())
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
#else
|
||||
BackToCruisingIfNoWantedLevel(pVehicle);
|
||||
#endif
|
||||
break;
|
||||
case MISSION_BLOCKPLAYER_CLOSE:
|
||||
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
|
||||
@@ -178,6 +216,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
pVehicle->m_nCarHornTimer = 0;
|
||||
}
|
||||
#ifdef MIAMI
|
||||
if (pVehicle->bIsLawEnforcer)
|
||||
MellowOutChaseSpeed(pVehicle);
|
||||
BackToCruisingIfNoWantedLevel(pVehicle);
|
||||
#else
|
||||
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
||||
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
@@ -192,7 +235,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
#endif
|
||||
break;
|
||||
case MISSION_GOTOCOORDS:
|
||||
#ifdef MIAMI
|
||||
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
|
||||
#else
|
||||
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
|
||||
#endif
|
||||
pVehicle->AutoPilot.m_bIgnorePathfinding)
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
|
||||
break;
|
||||
@@ -204,6 +251,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
if (distance < 5.0f){
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
#ifdef MIAMI
|
||||
if (pVehicle->bParking) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->bParking = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
@@ -260,6 +313,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
if (distance < 1.0f) {
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
#ifdef MIAMI
|
||||
if (pVehicle->bParking) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->bParking = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
@@ -279,6 +338,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
break;
|
||||
case MISSION_RAMCAR_CLOSE:
|
||||
if (pVehicle->AutoPilot.m_pTargetCar){
|
||||
#ifndef MIAMI
|
||||
if
|
||||
#ifdef FIX_BUGS
|
||||
(FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar &&
|
||||
@@ -296,6 +356,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
if (CCullZones::NoPolice())
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
#else
|
||||
#ifdef FIX_BUGS // btw fixed in SA
|
||||
if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar)
|
||||
#endif
|
||||
BackToCruisingIfNoWantedLevel(pVehicle);
|
||||
#endif
|
||||
if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
|
||||
pVehicle->AutoPilot.m_bIgnorePathfinding){
|
||||
if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
|
||||
@@ -337,6 +403,42 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
break;
|
||||
#ifdef MIAMI
|
||||
case MISSION_ATTACKPLAYER:
|
||||
if (pVehicle->bIsLawEnforcer)
|
||||
MellowOutChaseSpeedBoat(pVehicle);
|
||||
BackToCruisingIfNoWantedLevel(pVehicle);
|
||||
break;
|
||||
case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1:
|
||||
if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f)
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2;
|
||||
BackToCruisingIfNoWantedLevel(pVehicle);
|
||||
break;
|
||||
case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2:
|
||||
{
|
||||
float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude();
|
||||
if (distance < 13.0f) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
|
||||
}
|
||||
if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone ||
|
||||
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MISSION_BLOCKPLAYER_FORWARDANDBACK:
|
||||
{
|
||||
CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition();
|
||||
float distance = Max(0.001f, diff.Magnitude());
|
||||
if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f)
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
|
||||
BackToCruisingIfNoWantedLevel(pVehicle);
|
||||
}
|
||||
#endif
|
||||
default:
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
|
||||
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
|
||||
@@ -344,6 +446,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
|
||||
pVehicle->SetStatus(STATUS_PHYSICS);
|
||||
pVehicle->AutoPilot.m_nCarMission =
|
||||
#ifdef MIAMI
|
||||
pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() :
|
||||
#endif
|
||||
FindPoliceCarMissionForWantedLevel();
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
||||
@@ -365,6 +470,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
break;
|
||||
}
|
||||
#ifdef MIAMI
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
#endif
|
||||
float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
|
||||
if (flatSpeed > SQR(0.018f)){
|
||||
pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
|
||||
@@ -373,9 +485,16 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
|
||||
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
|
||||
if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
|
||||
#ifdef MIAMI
|
||||
pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP &&
|
||||
#endif
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
|
||||
(pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
|
||||
if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS
|
||||
#ifdef MIAMI
|
||||
&& pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS ||
|
||||
pVehicle->VehicleCreatedBy == MISSION_VEHICLE
|
||||
#endif
|
||||
) {
|
||||
if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
|
||||
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
@@ -407,6 +526,15 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
|
||||
}
|
||||
}
|
||||
#ifdef MIAMI
|
||||
if (pVehicle->bIsLawEnforcer) {
|
||||
if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
|
||||
pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) {
|
||||
if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE)
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (pVehicle->GetUp().z < 0.7f){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
@@ -446,13 +574,45 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
|
||||
pVehicle->m_nCarHornTimer = 45;
|
||||
}
|
||||
#ifdef MIAMI
|
||||
float target = 1.0f;
|
||||
if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE)
|
||||
target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType);
|
||||
float change = CTimer::GetTimeStep() * 0.01f;
|
||||
if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change)
|
||||
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target;
|
||||
else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target)
|
||||
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change;
|
||||
else
|
||||
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change;
|
||||
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
|
||||
if (!FindPlayerVehicle() ||
|
||||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR ||
|
||||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) {
|
||||
if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) {
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
}
|
||||
}
|
||||
else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) {
|
||||
if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR ||
|
||||
pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) {
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
|
||||
{
|
||||
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
|
||||
{
|
||||
if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){
|
||||
@@ -470,6 +630,18 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
|
||||
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
//--MIAMI: done
|
||||
float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
|
||||
{
|
||||
GetCarToGoToCoors(pVehicle, pTarget);
|
||||
pVehicle->bParking = true;
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 10;
|
||||
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
|
||||
}
|
||||
#endif
|
||||
|
||||
//--MIAMI: TODO: MI_VICECHEE
|
||||
void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->bOccupantsHaveBeenGenerated)
|
||||
@@ -489,23 +661,43 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
|
||||
pVehicle->SetupPassenger(0);
|
||||
return;
|
||||
#ifdef MIAMI
|
||||
case MI_PREDATOR:
|
||||
pVehicle->SetUpDriver();
|
||||
return;
|
||||
//TODO(MIAMI) uncomment this when we have MI_VICECHEE
|
||||
/*
|
||||
case MI_VICECHEE:
|
||||
{
|
||||
pVehicle->SetUpDriver()->bIsMiamiViceCop = true;
|
||||
pVehicle->SetUpPassenger(0)->bIsMiamiViceCop = true;
|
||||
CPopulation::NumMiamiViceCops += 2;
|
||||
CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4;
|
||||
CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds();
|
||||
return;
|
||||
}
|
||||
*/
|
||||
#endif
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle)
|
||||
{
|
||||
pVehicle->SetUpDriver();
|
||||
pVehicle->SetupPassenger(1);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
|
||||
{
|
||||
pVehicle->SetUpDriver();
|
||||
pVehicle->SetupPassenger(0);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->pDriver){
|
||||
@@ -516,11 +708,38 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
|
||||
int timer = 100;
|
||||
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
|
||||
if (pVehicle->pPassengers[i]) {
|
||||
#ifdef MIAMI
|
||||
pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
|
||||
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
|
||||
timer += CGeneral::GetRandomNumberInRange(200, 400);
|
||||
#else
|
||||
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
//--MIAMI: done
|
||||
void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) {
|
||||
pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
|
||||
if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN)
|
||||
pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
|
||||
}
|
||||
int timer = 100;
|
||||
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
|
||||
if (pVehicle->pPassengers[i]) {
|
||||
pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
|
||||
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
|
||||
timer += CGeneral::GetRandomNumberInRange(200, 400);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
|
||||
{
|
||||
pVehicle->AutoPilot.m_pTargetCar = pTarget;
|
||||
@@ -530,6 +749,7 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
|
||||
{
|
||||
pVehicle->AutoPilot.m_pTargetCar = pTarget;
|
||||
@@ -539,6 +759,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
|
||||
@@ -553,6 +774,24 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
//--MIAMI: done
|
||||
eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
|
||||
case 0:
|
||||
case 1: return MISSION_BLOCKPLAYER_FARAWAY;
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6: return MISSION_ATTACKPLAYER;
|
||||
default: return MISSION_BLOCKPLAYER_FARAWAY;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//--MIAMI: done
|
||||
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
|
||||
@@ -567,6 +806,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
|
||||
{
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
|
||||
@@ -605,8 +845,31 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 34;
|
||||
}
|
||||
}
|
||||
#ifdef MIAMI
|
||||
if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) {
|
||||
if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
//--MIAMI: done
|
||||
void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
|
||||
case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break;
|
||||
case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break;
|
||||
case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break;
|
||||
case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break;
|
||||
case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break;
|
||||
case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break;
|
||||
case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//--MIAMI: done
|
||||
void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
|
||||
{
|
||||
float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D();
|
||||
@@ -629,6 +892,10 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
|
||||
continue;
|
||||
if (vehicle == pVehicle)
|
||||
continue;
|
||||
#ifdef MIAMI
|
||||
if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
|
||||
return;
|
||||
#endif
|
||||
if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f)
|
||||
continue;
|
||||
CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition();
|
||||
|
||||
Reference in New Issue
Block a user