Fix build and use enum in ProcessPlayerMood
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@@ -4,7 +4,7 @@
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#include "AudioCollision.h"
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#include "PoliceRadio.h"
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#include "VehicleModelInfo.h"
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#include "vehicle.h"
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#include "Vehicle.h"
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class tSound
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{
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@@ -304,19 +304,19 @@ public:
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void PreloadMissionAudio(uint8 slot, Const char *name); // done
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void PreTerminateGameSpecificShutdown(); // done
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/// processX - main logic of adding new sounds
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void ProcessActiveQueues(); // done
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bool ProcessAirBrakes(cVehicleParams *params); // done
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bool ProcessBoatEngine(cVehicleParams *params);
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bool ProcessBoatMovingOverWater(cVehicleParams *params);
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void ProcessActiveQueues(); // done
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bool ProcessAirBrakes(cVehicleParams *params); // done
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bool ProcessBoatEngine(cVehicleParams *params);
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bool ProcessBoatMovingOverWater(cVehicleParams *params);
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#ifdef GTA_BRIDGE
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void ProcessBridge();
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void ProcessBridgeMotor();
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void ProcessBridgeOneShots();
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void ProcessBridgeWarning();
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void ProcessBridge(); // done(bcs not exists in VC)
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void ProcessBridgeMotor(); // done(bcs not exists in VC)
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void ProcessBridgeOneShots(); // done(bcs not exists in VC)
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void ProcessBridgeWarning(); // done(bcs not exists in VC)
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#endif
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bool ProcessCarBombTick(cVehicleParams *params); // done
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void ProcessCesna(cVehicleParams *params); //
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//void ProcessCrane(); //
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//void ProcessCrane(); // done(bcs not exists in VC)
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bool ProcessEngineDamage(cVehicleParams *params); // done
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void ProcessEntity(int32 sound); // done
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void ProcessExplosions(int32 explosion); // done
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@@ -352,7 +352,7 @@ public:
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void ProcessScriptObject(int32 id); // done
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void ProcessSpecial(); // done
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#ifdef GTA_TRAIN
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bool ProcessTrainNoise(cVehicleParams *params);
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bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
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#endif
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void ProcessVehicle(CVehicle *vehicle); // done
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bool ProcessVehicleDoors(cVehicleParams *params); // done
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