Ped: PlayerPed: fixes
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@@ -1003,7 +1003,7 @@ public:
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// My names. Inlined in VC
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AnimationId GetFireAnimNotDucking(CWeaponInfo* weapon) {
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if (m_nPedType == PEDTYPE_COP && weapon->IsFlagSet(WEAPONFLAG_COP3_RD))
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return ANIM_WEAPON_FIRE_3RD;
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return Get3rdFireAnim(weapon);
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else
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return GetPrimaryFireAnim(weapon);
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}
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