replays bug fix
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@@ -192,7 +192,7 @@ class CReplay
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int8 velocityX;
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int8 velocityY;
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int8 velocityZ;
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union{
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union {
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int8 car_gun;
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int8 wheel_state;
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};
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@@ -208,25 +208,25 @@ private:
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static uint8 Mode;
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static CAddressInReplayBuffer Record;
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static CAddressInReplayBuffer Playback;
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static uint8 *pBuf0;
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static CAutomobile *pBuf1;
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static uint8 *pBuf2;
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static CPlayerPed *pBuf3;
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static uint8 *pBuf4;
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static CCutsceneHead *pBuf5;
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static uint8 *pBuf6;
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static CPtrNode *pBuf7;
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static uint8 *pBuf8;
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static CEntryInfoNode *pBuf9;
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static uint8 *pBuf10;
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static CDummyPed *pBuf11;
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static uint8 *pRadarBlips;
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static uint8 *pStoredCam;
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static uint8 *pWorld1;
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static CReference *pEmptyReferences;
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static CStoredDetailedAnimationState *pPedAnims;
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static uint8 *pPickups;
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static uint8 *pReferences;
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static uint8* pBuf0;
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static CAutomobile* pBuf1;
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static uint8* pBuf2;
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static CPlayerPed* pBuf3;
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static uint8* pBuf4;
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static CCutsceneHead* pBuf5;
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static uint8* pBuf6;
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static CPtrNode* pBuf7;
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static uint8* pBuf8;
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static CEntryInfoNode* pBuf9;
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static uint8* pBuf10;
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static CDummyPed* pBuf11;
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static uint8* pRadarBlips;
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static uint8* pStoredCam;
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static uint8* pWorld1;
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static CReference* pEmptyReferences;
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static CStoredDetailedAnimationState* pPedAnims;
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static uint8* pPickups;
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static uint8* pReferences;
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static uint8 BufferStatus[NUM_REPLAYBUFFERS];
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static uint8 Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
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static bool bPlayingBackFromFile;
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@@ -234,8 +234,8 @@ private:
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static uint32 SlowMotion;
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static uint32 FramesActiveLookAroundCam;
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static bool bDoLoadSceneWhenDone;
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static CPtrList WorldPtrList;
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static CPtrList BigBuildingPtrList;
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static CPtrNode* WorldPtrList;
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static CPtrNode* BigBuildingPtrList;
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static CWanted PlayerWanted;
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static CPlayerInfo PlayerInfo;
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static uint32 Time1;
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@@ -267,6 +267,9 @@ private:
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static float fDistanceLookAroundCam;
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static float fAlphaAngleLookAroundCam;
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static float fBetaAngleLookAroundCam;
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#ifdef FIX_BUGS
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static int nHandleOfPlayerPed[NUMPLAYERS];
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#endif
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public:
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static void Init(void);
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