Control updates
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@@ -23,7 +23,8 @@ private:
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static int32 WeaponType;
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static int32 AmmoInterruptedWeapon;
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static int32 KillsNeeded;
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static int8 InterruptedWeapon;
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static int32 InterruptedWeaponType;
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static int32 InterruptedWeaponSelected;
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static bool bStandardSoundAndMessages;
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static bool bNeedHeadShot;
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static bool bProperKillFrenzy;
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@@ -49,5 +50,6 @@ public:
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static void ResetOnPlayerDeath();
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static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
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static void Update();
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static void DealWithWeaponChangeAtEndOfFrenzy();
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};
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