CCamera done
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@@ -249,7 +249,8 @@ class CCamPathSplines
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{
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public:
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enum {MAXPATHLENGTH=800};
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float m_arr_PathData[MAXPATHLENGTH];
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// float m_arr_PathData[MAXPATHLENGTH];
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float *m_arr_PathData;
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CCamPathSplines(void);
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};
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@@ -551,6 +552,7 @@ public:
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bool Get_Just_Switched_Status() { return m_bJust_Switched; }
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void AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV);
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void GetArrPosForVehicleType(int apperance, int &index);
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void GetScreenRect(CRect &rect);
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// Who's in control
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void TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller);
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@@ -576,6 +578,7 @@ public:
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bool TryToStartNewCamMode(int32 obbeMode);
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void DontProcessObbeCinemaCamera(void);
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void ProcessObbeCinemaCameraCar(void);
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void ProcessObbeCinemaCameraHeli(void);
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void ProcessObbeCinemaCameraPed(void);
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// Train
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@@ -584,6 +587,7 @@ public:
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// Script
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void LoadPathSplines(int file);
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void DeleteCutSceneCamDataMemory(void);
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void FinishCutscene(void);
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float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; }
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uint32 GetCutSceneFinishTime(void);
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@@ -617,7 +621,7 @@ public:
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void SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom);
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void ClearPlayerWeaponMode(void);
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void UpdateAimingCoors(CVector const &coors);
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void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
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bool Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
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float Find3rdPersonQuickAimPitch(void);
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bool Using1stPersonWeaponMode(void);
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