ps2 hud, restore original code
This commit is contained in:
@@ -116,17 +116,33 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
|
||||
#include "skeleton.h"
|
||||
#include "Draw.h"
|
||||
|
||||
#define DEFAULT_SCREEN_WIDTH (640)
|
||||
#define DEFAULT_SCREEN_HEIGHT (448)
|
||||
#define DEFAULT_SCREEN_HEIGHT_PAL (512)
|
||||
#define DEFAULT_SCREEN_HEIGHT_NTSC (448)
|
||||
#ifdef GTA_PS2
|
||||
#define DEFAULT_SCREEN_WIDTH (640)
|
||||
#define DEFAULT_SCREEN_HEIGHT (480)
|
||||
#else
|
||||
#define DEFAULT_SCREEN_WIDTH (640)
|
||||
//#define DEFAULT_SCREEN_HEIGHT (448)
|
||||
#define DEFAULT_SCREEN_HEIGHT (480)
|
||||
#endif
|
||||
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
|
||||
#define DEFAULT_VIEWWINDOW (0.7f)
|
||||
|
||||
// game uses maximumWidth/Height, but this probably won't work
|
||||
// with RW windowed mode
|
||||
#define SCREEN_WIDTH ((float)RsGlobal.width)
|
||||
#ifdef GTA_PS2
|
||||
#ifdef GTA_PAL
|
||||
#define SCREEN_WIDTH ((float)640)
|
||||
#define SCREEN_HEIGHT ((float)512)
|
||||
#else
|
||||
#define SCREEN_WIDTH ((float)640)
|
||||
#define SCREEN_HEIGHT ((float)448)
|
||||
#endif
|
||||
#else
|
||||
#define SCREEN_WIDTH ((float)RsGlobal.width)
|
||||
#define SCREEN_HEIGHT ((float)RsGlobal.height)
|
||||
#endif
|
||||
#define SCREEN_HEIGHT_PAL (512)
|
||||
#define SCREEN_HEIGHT_NTSC (448)
|
||||
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
|
||||
#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
|
||||
|
||||
|
||||
Reference in New Issue
Block a user