mission replay

This commit is contained in:
Nikolay Korolev
2021-08-01 12:54:05 +03:00
parent 747705d430
commit c69edce800
13 changed files with 256 additions and 43 deletions

View File

@@ -585,7 +585,11 @@ CMenuManager::Initialise(void)
m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f);
m_fMapCenterY = MENU_Y(225.0f);
CPad::StopPadsShaking();
#ifdef MISSION_REPLAY
if (!m_OnlySaveMenu && m_nCurrScreen != MENUPAGE_MISSION_RETRY)
#else
if (!m_OnlySaveMenu)
#endif
m_nCurrScreen = MENUPAGE_NONE;
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
@@ -4728,6 +4732,18 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
}
break;
#ifdef MISSION_REPLAY
case MENUACTION_REJECT_RETRY:
doingMissionRetry = false;
AllowMissionReplay = 0;
RequestFrontEndShutDown();
break;
case MENUACTION_UNK114:
doingMissionRetry = false;
RequestFrontEndShutDown();
RetryMission(2, 0);
return;
#endif
case MENUACTION_SAVEGAME:
{
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
@@ -5373,6 +5389,19 @@ CMenuManager::ProcessFileActions()
{
switch (m_nCurrScreen) {
case MENUPAGE_LOADING_IN_PROGRESS:
#ifdef MISSION_REPLAY
if (MissionSkipLevel) {
if (gGameState != GS_PLAYING_GAME)
DoSettingsBeforeStartingAGame();
RequestFrontEndShutDown();
break;
}
if (doingMissionRetry) {
RetryMission(2, 0);
m_nCurrSaveSlot = SLOT_COUNT;
doingMissionRetry = false;
}
#endif
if (CheckSlotDataValid(m_nCurrSaveSlot)) {
#ifdef USE_DEBUG_SCRIPT_LOADER
scriptToLoad = 0;

View File

@@ -218,8 +218,11 @@ enum eMenuScreen
#ifdef DETECT_JOYSTICK_MENU
MENUPAGE_DETECT_JOYSTICK,
#endif
#endif
#ifdef MISSION_REPLAY
MENUPAGE_MISSION_RETRY,
#endif
MENUPAGE_OUTRO, // Originally 34, but CFO needs last screen to be empty to count number of menu pages
MENUPAGES
};
@@ -288,6 +291,10 @@ enum eMenuAction
MENUACTION_CTRLVIBRATION,
MENUACTION_CTRLCONFIG,
#endif
#ifdef MISSION_REPLAY
MENUACTION_REJECT_RETRY,
MENUACTION_UNK114
#endif
};
enum eCheckHover

View File

@@ -329,6 +329,16 @@ CMenuScreen aScreens[] = {
},
#endif
#ifdef MISSION_REPLAY
// MENUPAGE_MISSION_RETRY = 57 on mobile
{ "M_FAIL", MENUPAGE_DISABLED, 0,
MENUACTION_LABEL, "FESZ_RM", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS, 320, 200, MENUALIGN_CENTER,
MENUACTION_REJECT_RETRY, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, 320, 225, MENUALIGN_CENTER,
},
#endif
// MENUPAGE_OUTRO - Originally 34
{ "", 0, 0, },
};

View File

@@ -756,6 +756,17 @@ CMenuScreenCustom aScreens[] = {
},
#endif
#ifdef MISSION_REPLAY
// MENUPAGE_MISSION_RETRY = 57 on mobile
{ "M_FAIL", MENUPAGE_DISABLED, nil, nil,
MENUACTION_LABEL, "FESZ_RM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0,
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS }, 320, 200, MENUALIGN_CENTER,
MENUACTION_REJECT_RETRY, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 320, 225, MENUALIGN_CENTER,
},
#endif
// MENUPAGE_OUTRO = 34
{ "", 0, nil, nil, },
};

View File

@@ -269,7 +269,7 @@ INITSAVEBUF
if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
++nNumBoats;
if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
++nNumBoats;
++nNumBikes;
#else
if (!pVehicle->pDriver && !bHasPassenger) {
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
@@ -277,7 +277,7 @@ INITSAVEBUF
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumBoats;
if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumBoats;
++nNumBikes;
#endif
}
}

View File

@@ -187,6 +187,9 @@ enum Config {
# define PC_MENU
# define PC_WATER
#elif defined GTA_XBOX
#elif defined GTA_MOBILE
# define MISSION_REPLAY
# define SIMPLER_MISSIONS
#endif
// This is enabled for all released games.
@@ -392,8 +395,9 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#endif
#ifdef PC_MENU
//#define MISSION_REPLAY // mobile feature
//#define SIMPLER_MISSIONS // apply simplifications from mobile
//#define USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
@@ -410,6 +414,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
#ifndef MISSION_REPLAY
#undef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
#endif
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)