mission replay

This commit is contained in:
Nikolay Korolev
2021-08-01 12:54:05 +03:00
parent 747705d430
commit c69edce800
13 changed files with 256 additions and 43 deletions

View File

@@ -585,7 +585,11 @@ CMenuManager::Initialise(void)
m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f);
m_fMapCenterY = MENU_Y(225.0f);
CPad::StopPadsShaking();
#ifdef MISSION_REPLAY
if (!m_OnlySaveMenu && m_nCurrScreen != MENUPAGE_MISSION_RETRY)
#else
if (!m_OnlySaveMenu)
#endif
m_nCurrScreen = MENUPAGE_NONE;
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
@@ -4728,6 +4732,18 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
}
break;
#ifdef MISSION_REPLAY
case MENUACTION_REJECT_RETRY:
doingMissionRetry = false;
AllowMissionReplay = 0;
RequestFrontEndShutDown();
break;
case MENUACTION_UNK114:
doingMissionRetry = false;
RequestFrontEndShutDown();
RetryMission(2, 0);
return;
#endif
case MENUACTION_SAVEGAME:
{
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
@@ -5373,6 +5389,19 @@ CMenuManager::ProcessFileActions()
{
switch (m_nCurrScreen) {
case MENUPAGE_LOADING_IN_PROGRESS:
#ifdef MISSION_REPLAY
if (MissionSkipLevel) {
if (gGameState != GS_PLAYING_GAME)
DoSettingsBeforeStartingAGame();
RequestFrontEndShutDown();
break;
}
if (doingMissionRetry) {
RetryMission(2, 0);
m_nCurrSaveSlot = SLOT_COUNT;
doingMissionRetry = false;
}
#endif
if (CheckSlotDataValid(m_nCurrSaveSlot)) {
#ifdef USE_DEBUG_SCRIPT_LOADER
scriptToLoad = 0;