some cutscene opcodes and heli guns
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@@ -2,7 +2,7 @@
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#include "WeaponType.h"
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#define DRIVEBYAUTOAIMING_MAXDIST (2.5f)
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#define CAR_DRIVEBYAUTOAIMING_MAXDIST (2.5f)
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#define DOOMAUTOAIMING_MAXDIST (9000.0f)
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class CEntity;
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@@ -56,7 +56,7 @@ public:
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static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target);
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static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target);
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static void DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target);
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static void DoDriveByAutoAiming(CEntity *driver, CVehicle *vehicle, CVector *source, CVector *target);
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void Reload(void);
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void Update(int32 audioEntity, CPed *pedToAdjustSound);
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