some cutscene opcodes and heli guns

This commit is contained in:
eray orçunus
2020-06-16 01:38:26 +03:00
parent 3a600b4684
commit c6bb1f5d0d
7 changed files with 237 additions and 99 deletions

View File

@@ -2,7 +2,7 @@
#include "WeaponType.h"
#define DRIVEBYAUTOAIMING_MAXDIST (2.5f)
#define CAR_DRIVEBYAUTOAIMING_MAXDIST (2.5f)
#define DOOMAUTOAIMING_MAXDIST (9000.0f)
class CEntity;
@@ -56,7 +56,7 @@ public:
static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target);
static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target);
static void DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target);
static void DoDriveByAutoAiming(CEntity *driver, CVehicle *vehicle, CVector *source, CVector *target);
void Reload(void);
void Update(int32 audioEntity, CPed *pedToAdjustSound);