Audio: refactoring, type fixes, renaming cAudioManager fields
This commit is contained in:
@@ -229,9 +229,9 @@ cAudioManager::PostTerminateGameSpecificShutdown()
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void
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cAudioManager::ResetAudioLogicTimers(uint32 timer)
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{
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for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
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if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
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CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
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for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) {
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if (m_asAudioEntities[m_aAudioEntityOrderList[i]].m_nType == AUDIOTYPE_PHYSICAL) {
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CPed *ped = (CPed *)m_asAudioEntities[m_aAudioEntityOrderList[i]].m_pEntity;
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if (ped->IsPed()) {
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ped->m_lastSoundStart = timer;
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ped->m_soundStart = timer + m_anRandomTable[0] % 3000;
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@@ -299,8 +299,8 @@ cAudioManager::ProcessSpecial()
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CPlayerPed *playerPed;
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CVehicle *remoteVehicle;
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if (m_nUserPause) {
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if (!m_nPreviousUserPause) {
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if (m_bIsPaused) {
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if (!m_bWasPaused) {
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SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
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SampleManager.SetMusicFadeVolume(MAX_VOLUME);
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}
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@@ -325,45 +325,45 @@ cAudioManager::ProcessEntity(int32 id)
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m_sQueueSample.m_nEntityIndex = id;
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switch (m_asAudioEntities[id].m_nType) {
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case AUDIOTYPE_PHYSICAL:
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if (!m_nUserPause) {
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if (!m_bIsPaused) {
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SET_SOUND_REVERB(TRUE);
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ProcessPhysical(id);
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}
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break;
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case AUDIOTYPE_EXPLOSION:
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if (!m_nUserPause) {
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if (!m_bIsPaused) {
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SET_SOUND_REVERB(TRUE);
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ProcessExplosions(id);
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}
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break;
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case AUDIOTYPE_FIRE:
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if (!m_nUserPause) {
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if (!m_bIsPaused) {
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SET_SOUND_REVERB(TRUE);
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ProcessFires(id);
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}
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break;
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case AUDIOTYPE_WEATHER:
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if (!m_nUserPause) {
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if (!m_bIsPaused) {
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SET_SOUND_REVERB(TRUE);
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if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE)
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ProcessWeather(id);
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}
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break;
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/* case AUDIOTYPE_CRANE:
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if (!m_nUserPause) {
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if (!m_bIsPaused) {
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SET_SOUND_REVERB(TRUE);
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ProcessCrane();
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}
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break;*/
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case AUDIOTYPE_SCRIPTOBJECT:
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if (!m_nUserPause) {
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if (!m_bIsPaused) {
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SET_SOUND_REVERB(TRUE);
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ProcessScriptObject(id);
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}
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break;
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#ifdef GTA_BRIDGE
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case AUDIOTYPE_BRIDGE:
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if (!m_nUserPause) {
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if (!m_bIsPaused) {
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SET_SOUND_REVERB(TRUE);
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ProcessBridge();
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}
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@@ -374,35 +374,35 @@ cAudioManager::ProcessEntity(int32 id)
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ProcessFrontEnd();
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break;
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case AUDIOTYPE_PROJECTILE:
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if (!m_nUserPause) {
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if (!m_bIsPaused) {
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SET_SOUND_REVERB(TRUE);
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ProcessProjectiles();
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}
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break;
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case AUDIOTYPE_GARAGE:
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if (!m_nUserPause)
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if (!m_bIsPaused)
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ProcessGarages();
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break;
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case AUDIOTYPE_FIREHYDRANT:
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if (!m_nUserPause) {
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if (!m_bIsPaused) {
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SET_SOUND_REVERB(TRUE);
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ProcessFireHydrant();
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}
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break;
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case AUDIOTYPE_WATERCANNON:
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if (!m_nUserPause) {
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if (!m_bIsPaused) {
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SET_SOUND_REVERB(TRUE);
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ProcessWaterCannon(id);
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}
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break;
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case AUDIOTYPE_ESCALATOR:
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if (!m_nUserPause) {
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if (!m_bIsPaused) {
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SET_SOUND_REVERB(TRUE);
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ProcessEscalators();
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}
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break;
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case AUDIOTYPE_EXTRA_SOUNDS:
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if (!m_nUserPause) {
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if (!m_bIsPaused) {
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SET_SOUND_REVERB(TRUE);
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ProcessExtraSounds();
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}
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@@ -683,7 +683,7 @@ const tVehicleSampleData aVehicleSettings[MAX_CARS] = {
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bool8 bPlayerJustEnteredCar;
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const bool8 hornPatternsArray[8][44] = {
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const bool8 HornPattern[8][44] = {
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{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE,
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FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE},
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{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
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@@ -1717,11 +1717,11 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
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switch (transmission->nDriveType) {
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case '4':
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if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
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for (int i = 0; i < 2; i++)
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for (uint8 i = 0; i < 2; i++)
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if (wheelState[i] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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} else {
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for (int i = 0; i < 4; i++)
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for (uint8 i = 0; i < 4; i++)
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if (wheelState[i] == WHEEL_STATE_SPINNING)
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traction += 0.05f;
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}
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@@ -2004,7 +2004,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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static uint8 CurrentPretendGear = 1;
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static bool8 bLostTractionLastFrame = FALSE;
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static bool8 bHandbrakeOnLastFrame = FALSE;
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static int32 nCruising = 0;
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static uint32 nCruising = 0;
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static bool8 bAccelSampleStopped = TRUE;
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bool8 lostTraction = FALSE;
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@@ -2078,7 +2078,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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wheelInUseCounter = 0;
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for (uint8 i = 0; i < 4; i++) {
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if (wheelState[i] != WHEEL_STATE_NORMAL)
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++wheelInUseCounter;
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wheelInUseCounter++;
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}
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if (wheelInUseCounter > 2)
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lostTraction = TRUE;
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@@ -2184,7 +2184,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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gasPedalAudio = accelerationMultipler;
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switch (engineSoundType) {
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case SFX_BANK_MOPED:
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++soundOffset;
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soundOffset++;
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break;
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case SFX_BANK_HONDA250:
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soundOffset += 2;
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@@ -2244,38 +2244,54 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1, SFX_BANK_0, 52, TRUE);
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CurrentPretendGear = Max(1, currentGear);
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}
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else {
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if (nCruising == 0){
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} else {
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if (nCruising > 0) {
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PlayCruising:
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bAccelSampleStopped = TRUE;
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SampleManager.StopChannel(nChannel);
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if (!isMoped && (accelerateState < 150 || wheelsOnGround == 0 || brakeState > 0 || params.m_pVehicle->bIsHandbrakeOn
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|| lostTraction || currentGear < params.m_pTransmission->nNumberOfGears - 1)) {
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nCruising = 0;
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} else {
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if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
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if (nCruising < 800)
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nCruising++;
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} else if (nCruising > 3)
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nCruising--;
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freq = 27 * nCruising + freqModifier + 22050;
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if (engineSoundType == SFX_BANK_TRUCK)
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freq >>= 1;
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AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE);
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}
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} else {
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stuckInSand = params.m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params.m_pVehicle)->bStuckInSand;
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if (accelerateState < 150 || wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction
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|| (currentGear < 2 && params.m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) {
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if (((wheelsOnGround && !params.m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) {
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baseFreq = (8000.0f * accelerationMultipler) + 16000;
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vol = (25.0f * accelerationMultipler) + 60;
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*gasPedalAudioPtr = accelerationMultipler;
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} else {
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if (((wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction) && !stuckInSand) || brakeState > 0) {
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if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params.m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame)
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&& wheelsOnGround != 0) {
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*gasPedalAudioPtr *= 0.6f;
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}
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freqModifier = 0;
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if (engineSoundType != SFX_BANK_GOLF_CART && engineSoundType != SFX_BANK_CAR_CHAINSAW)
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baseFreq = (25000.0f * *gasPedalAudioPtr) + 14000;
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if (engineSoundType == SFX_BANK_GOLF_CART || engineSoundType == SFX_BANK_CAR_CHAINSAW)
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baseFreq = (15000 * *gasPedalAudioPtr) + 14000;
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else
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baseFreq = (15000.0f * *gasPedalAudioPtr) + 14000;
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baseFreq = (25000 * *gasPedalAudioPtr) + 14000;
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vol = (25.0f * *gasPedalAudioPtr) + 60;
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} else {
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baseFreq = (8000 * accelerationMultipler) + 16000;
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vol = (25.0f * accelerationMultipler) + 60;
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*gasPedalAudioPtr = accelerationMultipler;
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}
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freq = freqModifier + baseFreq;
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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freq >>= 1;
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if (channelUsed) {
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SampleManager.StopChannel(nChannel);
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bAccelSampleStopped = TRUE;
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}
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if (params.m_pVehicle->bIsDrowning)
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vol /= 4;
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vol >>= 2;
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AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1, SFX_BANK_0, 2, TRUE);
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} else {
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TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
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@@ -2288,16 +2304,18 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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processedAccelSampleStopped = TRUE;
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bAccelSampleStopped = FALSE;
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}
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if (!channelUsed) {
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if (!processedAccelSampleStopped) {
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if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1)
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++CurrentPretendGear;
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CurrentPretendGear++;
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else {
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nCruising = 1;
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params.m_pVehicle->bAudioChangingGear = TRUE;
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goto PlayCruising;
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}
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}
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gearSoundStartTime = CTimer::GetTimeInMilliseconds();
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params.m_pVehicle->bAudioChangingGear = TRUE;
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#ifdef GTA_PS2
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@@ -2322,7 +2340,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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#endif
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freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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freq >>= 1;
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#ifdef USE_TIME_SCALE_FOR_AUDIO
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SampleManager.SetChannelFrequency(nChannel, freq * CTimer::GetTimeScale());
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#else
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@@ -2335,30 +2353,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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SampleManager.StartChannel(nChannel);
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}
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}
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} else {
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PlayCruising:
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bAccelSampleStopped = TRUE;
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SampleManager.StopChannel(nChannel);
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if (!isMoped && (accelerateState < 150 || wheelsOnGround == 0 || brakeState > 0 || params.m_pVehicle->bIsHandbrakeOn
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|| lostTraction || currentGear < params.m_pTransmission->nNumberOfGears - 1)) {
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nCruising = 0;
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} else {
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if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
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if (nCruising < 800)
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++nCruising;
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} else if (nCruising > 3) {
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--nCruising;
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}
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freq = 27 * nCruising + freqModifier + 22050;
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE);
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}
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}
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}
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LastAccel = accelerateState;
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bHandbrakeOnLastFrame = params.m_pVehicle->bIsHandbrakeOn;
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bHandbrakeOnLastFrame = !!params.m_pVehicle->bIsHandbrakeOn;
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bLostTractionLastFrame = lostTraction;
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}
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@@ -2405,7 +2404,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
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return TRUE;
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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for (int32 i = 0; i < numWheels; i++) {
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for (uint8 i = 0; i < numWheels; i++) {
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if (wheelStateArr[i] == WHEEL_STATE_NORMAL)
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continue;
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transmission = params.m_pTransmission;
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@@ -2554,7 +2553,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
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if (veh->m_nCarHornTimer == 44)
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veh->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
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if (!hornPatternsArray[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer])
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if (!HornPattern[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer])
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return TRUE;
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}
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@@ -2729,7 +2728,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
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automobile = (CAutomobile *)params.m_pVehicle;
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
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for (uint8 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
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if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
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doorState = automobile->Doors[i].m_nDoorState;
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if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
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@@ -3448,7 +3447,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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m_sQueueSample.m_nPriority = 1;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
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++CrunchOffset;
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CrunchOffset++;
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maxDist = SQR(SOUND_INTENSITY);
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emittingVol = m_anRandomTable[4] % 20 + 55;
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CrunchOffset %= 2;
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@@ -4299,7 +4298,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = iSound;
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narrowSoundRange = TRUE;
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++iSound;
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iSound++;
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m_sQueueSample.m_nPriority = 3;
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_MaxDistance = 30.0f;
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@@ -4944,7 +4943,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = iSound;
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stereo = TRUE;
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++iSound;
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iSound++;
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m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 1000 + 17000;
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if (param2 == 0)
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m_sQueueSample.m_nFrequency = (3 * m_sQueueSample.m_nFrequency) / 4;
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@@ -5079,15 +5078,14 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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AddSampleToRequestedQueue();
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if (stereo) {
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m_sQueueSample.m_nPan = 127;
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++m_sQueueSample.m_nSampleIndex;
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m_sQueueSample.m_nSampleIndex++;
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if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
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weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
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m_sQueueSample.m_nCounter = iSound++;
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if (iSound > 60)
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iSound = 21;
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} else {
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++m_sQueueSample.m_nCounter;
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}
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} else
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m_sQueueSample.m_nCounter++;
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AddSampleToRequestedQueue();
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}
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}
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@@ -7808,18 +7806,16 @@ cPedComments::Add(tPedComment *com)
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index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
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if (m_asPedComments[m_nActiveBank][index].m_nVolume > com->m_nVolume)
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return;
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} else {
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} else
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index = m_nCommentsInBank[m_nActiveBank]++;
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}
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m_asPedComments[m_nActiveBank][index] = *com;
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uint32 i = 0;
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uint8 i = 0;
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if (index != 0) {
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for (i = 0; i < index; i++) {
|
||||
if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_nVolume < m_asPedComments[m_nActiveBank][index].m_nVolume) {
|
||||
if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_nVolume < m_asPedComments[m_nActiveBank][index].m_nVolume)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i < index)
|
||||
@@ -7838,7 +7834,7 @@ cPedComments::Process()
|
||||
static uint8 counter = 0;
|
||||
static int32 prevSamples[10] = { NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE };
|
||||
|
||||
if(AudioManager.m_nUserPause) return;
|
||||
if(AudioManager.m_bIsPaused) return;
|
||||
|
||||
if(m_nCommentsInBank[m_nActiveBank]) {
|
||||
for(int i = 0; i < ARRAY_SIZE(prevSamples); i++) {
|
||||
@@ -7935,7 +7931,7 @@ PedCommentAlreadyAdded:
|
||||
comment = m_asPedComments[actualUsedBank];
|
||||
for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
|
||||
if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
|
||||
--m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
|
||||
m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess--;
|
||||
Add(&comment[m_nIndexMap[actualUsedBank][i]]);
|
||||
}
|
||||
}
|
||||
@@ -8124,7 +8120,7 @@ cAudioManager::ProcessWaterCannon(int32)
|
||||
{
|
||||
const float SOUND_INTENSITY = 30.0f;
|
||||
|
||||
for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
|
||||
for (uint32 i = 0; i < NUM_WATERCANNONS; i++) {
|
||||
if (CWaterCannons::aCannons[i].m_nId) {
|
||||
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
|
||||
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
@@ -8949,13 +8945,13 @@ cAudioManager::ProcessFrontEnd()
|
||||
SET_SOUND_REFLECTION(FALSE);
|
||||
AddSampleToRequestedQueue();
|
||||
if (stereo) {
|
||||
++m_sQueueSample.m_nSampleIndex;
|
||||
m_sQueueSample.m_nSampleIndex++;
|
||||
m_sQueueSample.m_nCounter = iSound++;
|
||||
m_sQueueSample.m_nPan = 127 - m_sQueueSample.m_nPan;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
if (center) {
|
||||
++m_sQueueSample.m_nSampleIndex;
|
||||
m_sQueueSample.m_nSampleIndex++;
|
||||
m_sQueueSample.m_nCounter = iSound++;
|
||||
m_sQueueSample.m_nPan = 63;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
@@ -9020,7 +9016,7 @@ cAudioManager::ProcessProjectiles()
|
||||
uint8 emittingVol;
|
||||
float distSquared;
|
||||
|
||||
for (int32 i = 0; i < NUM_PROJECTILES; i++) {
|
||||
for (uint8 i = 0; i < NUM_PROJECTILES; i++) {
|
||||
if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
|
||||
switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
|
||||
case WEAPONTYPE_TEARGAS:
|
||||
@@ -9164,7 +9160,11 @@ cAudioManager::ProcessGarages()
|
||||
|
||||
static uint8 iSound = 32;
|
||||
|
||||
for (uint32 i = 0; i < CGarages::NumGarages; ++i) {
|
||||
#ifdef FIX_BUGS
|
||||
for (uint32 i = 0; i < CGarages::NumGarages; i++) {
|
||||
#else
|
||||
for (uint8 i = 0; i < CGarages::NumGarages; i++) {
|
||||
#endif
|
||||
if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE)
|
||||
continue;
|
||||
entity = CGarages::aGarages[i].m_pDoor1;
|
||||
@@ -9229,7 +9229,7 @@ cAudioManager::ProcessGarages()
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) {
|
||||
for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; j++) {
|
||||
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) {
|
||||
case SOUND_GARAGE_DOOR_CLOSED:
|
||||
case SOUND_GARAGE_DOOR_OPENED:
|
||||
@@ -9813,7 +9813,7 @@ const MissionAudioData MissionAudioNameSfxAssoc[] = {
|
||||
int32
|
||||
FindMissionAudioSfx(const char *name)
|
||||
{
|
||||
for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
|
||||
for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; i++) {
|
||||
if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
|
||||
return MissionAudioNameSfxAssoc[i].m_nId;
|
||||
}
|
||||
@@ -9825,7 +9825,7 @@ const char *
|
||||
cAudioManager::GetMissionAudioLoadedLabel(uint8 slot)
|
||||
{
|
||||
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_nMissionAudioSampleIndex[slot] != NO_SAMPLE) {
|
||||
for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
|
||||
for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; i++) {
|
||||
if (m_nMissionAudioSampleIndex[slot] == MissionAudioNameSfxAssoc[i].m_nId)
|
||||
return MissionAudioNameSfxAssoc[i].m_pName;
|
||||
}
|
||||
@@ -9974,7 +9974,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
||||
nFramesForPretendPlaying[slot] = 0;
|
||||
nCheckPlayingDelay[slot] = 0;
|
||||
nFramesUntilFailedLoad[slot] = 0;
|
||||
} else if (!m_nUserPause) {
|
||||
} else if (!m_bIsPaused) {
|
||||
if (++nFramesForPretendPlaying[slot] < 90) {
|
||||
m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_PLAYING;
|
||||
} else {
|
||||
@@ -9989,7 +9989,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
||||
if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex[slot])) {
|
||||
SetMissionScriptPoliceAudio(m_nMissionAudioSampleIndex[slot]);
|
||||
} else {
|
||||
if (m_nUserPause)
|
||||
if (m_bIsPaused)
|
||||
SampleManager.PauseStream(TRUE, slot + 1);
|
||||
if (m_bIsMissionAudio2D[slot]) {
|
||||
if (m_nMissionAudioSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
|
||||
@@ -10028,7 +10028,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
||||
break;
|
||||
}
|
||||
if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex[slot])) {
|
||||
if (!m_nUserPause) {
|
||||
if (!m_bIsPaused) {
|
||||
if (nCheckPlayingDelay[slot]) {
|
||||
--nCheckPlayingDelay[slot];
|
||||
} else if ((g_bMissionAudioLoadFailed[slot] && m_nMissionAudioFramesToPlay[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) {
|
||||
@@ -10041,8 +10041,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
||||
}
|
||||
}
|
||||
} else if (m_bIsMissionAudioPlaying[slot]) {
|
||||
if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) {
|
||||
if (m_nUserPause)
|
||||
if (SampleManager.IsStreamPlaying(slot + 1) || m_bIsPaused || m_bWasPaused) {
|
||||
if (m_bIsPaused)
|
||||
SampleManager.PauseStream(TRUE, slot + 1);
|
||||
else
|
||||
{
|
||||
@@ -10075,7 +10075,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
||||
m_nMissionAudioFramesToPlay[slot] = 0;
|
||||
}
|
||||
} else {
|
||||
if (m_nUserPause)
|
||||
if (m_bIsPaused)
|
||||
break;
|
||||
if (nCheckPlayingDelay[slot]--) {
|
||||
if (!SampleManager.IsStreamPlaying(slot + 1))
|
||||
|
||||
Reference in New Issue
Block a user