Audio: refactoring, type fixes, renaming cAudioManager fields
This commit is contained in:
@@ -25,9 +25,9 @@ cAudioManager::cAudioManager()
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m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
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m_nTimeSpent = TIME_SPENT;
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m_nActiveSamples = NUM_CHANNELS_GENERIC;
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m_nActiveSampleQueue = 1;
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m_nActiveQueue = 1;
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ClearRequestedQueue();
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m_nActiveSampleQueue = 0;
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m_nActiveQueue = 0;
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ClearRequestedQueue();
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ClearActiveSamples();
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GenerateIntegerRandomNumberTable();
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@@ -36,11 +36,11 @@ cAudioManager::cAudioManager()
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m_bDynamicAcousticModelingStatus = TRUE;
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#endif
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for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
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for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
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m_asAudioEntities[i].m_bIsUsed = FALSE;
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m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES;
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m_aAudioEntityOrderList[i] = NUM_AUDIOENTITIES;
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}
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m_nAudioEntitiesTotal = 0;
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m_nAudioEntitiesCount = 0;
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m_FrameCounter = 0;
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m_bReduceReleasingPriority = FALSE;
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m_bTimerJustReset = FALSE;
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@@ -65,7 +65,7 @@ cAudioManager::Initialise()
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if (m_nActiveSamples <= 1) {
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Terminate();
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} else {
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--m_nActiveSamples;
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m_nActiveSamples--;
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#else
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{
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m_nActiveSamples = NUM_CHANNELS_GENERIC;
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@@ -87,10 +87,10 @@ cAudioManager::Terminate()
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for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
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m_asAudioEntities[i].m_bIsUsed = FALSE;
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m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices);
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m_aAudioEntityOrderList[i] = ARRAY_SIZE(m_aAudioEntityOrderList);
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}
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m_nAudioEntitiesTotal = 0;
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m_nAudioEntitiesCount = 0;
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m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
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PreTerminateGameSpecificShutdown();
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@@ -116,8 +116,8 @@ cAudioManager::Service()
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m_bTimerJustReset = FALSE;
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}
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if (m_bIsInitialised) {
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m_nPreviousUserPause = m_nUserPause;
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m_nUserPause = CTimer::GetIsUserPaused();
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m_bWasPaused = m_bIsPaused;
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m_bIsPaused = CTimer::GetIsUserPaused();
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#ifdef AUDIO_REFLECTIONS
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UpdateReflections();
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#endif
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@@ -139,12 +139,12 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
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#ifdef FIX_BUGS
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// since sound could still play after entity deletion let's make sure we don't override one that is in use
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// find all the free entity IDs that are being used by queued samples
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int32 stillUsedEntities[NUM_CHANNELS_GENERIC * NUM_SOUNDS_SAMPLES_BANKS];
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int32 stillUsedEntities[NUM_CHANNELS_GENERIC * NUM_SOUND_QUEUES];
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uint32 stillUsedEntitiesCount = 0;
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for (uint8 i = 0; i < NUM_SOUNDS_SAMPLES_BANKS; i++)
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for (uint8 j = 0; j < m_SampleRequestQueuesStatus[i]; j++) {
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tSound &sound = m_asSamples[i][m_abSampleQueueIndexTable[i][j]];
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for (uint8 i = 0; i < NUM_SOUND_QUEUES; i++)
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for (uint8 j = 0; j < m_nRequestedCount[i]; j++) {
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tSound &sound = m_aRequestedQueue[i][m_aRequestedOrderList[i][j]];
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if (sound.m_nEntityIndex < 0) continue;
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if (!m_asAudioEntities[sound.m_nEntityIndex].m_bIsUsed) {
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bool found = false;
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@@ -160,7 +160,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
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}
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#endif
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for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
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for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
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if (!m_asAudioEntities[i].m_bIsUsed) {
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#ifdef FIX_BUGS
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// skip if ID is still used by queued sample
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@@ -185,7 +185,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
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m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_NO_SOUND;
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m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_NO_SOUND;
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m_asAudioEntities[i].m_AudioEvents = 0;
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m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
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m_aAudioEntityOrderList[m_nAudioEntitiesCount++] = i;
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return i;
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}
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}
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@@ -197,11 +197,11 @@ cAudioManager::DestroyEntity(int32 id)
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{
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if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) {
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m_asAudioEntities[id].m_bIsUsed = FALSE;
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for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
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if (id == m_anAudioEntityIndices[i]) {
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for (uint32 i = 0; i < m_nAudioEntitiesCount; ++i) {
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if (id == m_aAudioEntityOrderList[i]) {
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if (i < NUM_AUDIOENTITIES - 1)
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memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1)));
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m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = NUM_AUDIOENTITIES;
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memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesCount - (i + 1)));
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m_aAudioEntityOrderList[--m_nAudioEntitiesCount] = NUM_AUDIOENTITIES;
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return;
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}
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}
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@@ -258,13 +258,13 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
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if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
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entity.m_awAudioEvent[i] = sound;
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entity.m_afVolume[i] = vol;
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++entity.m_AudioEvents;
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entity.m_AudioEvents++;
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}
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return;
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}
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if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound])
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break;
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++i;
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i++;
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}
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if (i < NUM_AUDIOENTITY_EVENTS - 1) {
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memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2);
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@@ -273,7 +273,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
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entity.m_awAudioEvent[i] = sound;
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entity.m_afVolume[i] = vol;
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if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent))
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++entity.m_AudioEvents;
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entity.m_AudioEvents++;
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}
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}
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}
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@@ -324,14 +324,14 @@ cAudioManager::ResetTimers(uint32 time)
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m_bTimerJustReset = TRUE;
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m_nTimer = time;
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ClearRequestedQueue();
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if (m_nActiveSampleQueue) {
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m_nActiveSampleQueue = 0;
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if (m_nActiveQueue) {
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m_nActiveQueue = 0;
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ClearRequestedQueue();
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m_nActiveSampleQueue = 1;
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m_nActiveQueue = 1;
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} else {
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m_nActiveSampleQueue = 1;
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m_nActiveQueue = 1;
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ClearRequestedQueue();
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m_nActiveSampleQueue = 0;
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m_nActiveQueue = 0;
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}
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ClearActiveSamples();
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ClearMissionAudio(0);
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@@ -353,7 +353,7 @@ cAudioManager::DestroyAllGameCreatedEntities()
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cAudioScriptObject *entity;
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if (m_bIsInitialised) {
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for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
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for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
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if (m_asAudioEntities[i].m_bIsUsed) {
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switch (m_asAudioEntities[i].m_nType) {
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case AUDIOTYPE_PHYSICAL:
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@@ -442,20 +442,20 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
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#else
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if (!m_bIsInitialised)
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return -1;
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for (uint8 i = 0; i < m_nActiveSamples + 1; ++i)
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for (uint8 i = 0; i < m_nActiveSamples + 1; i++)
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SampleManager.StopChannel(i);
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ClearRequestedQueue();
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if (m_nActiveSampleQueue == 0)
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m_nActiveSampleQueue = 1;
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if (m_nActiveQueue == 0)
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m_nActiveQueue = 1;
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else
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m_nActiveSampleQueue = 0;
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m_nActiveQueue = 0;
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ClearRequestedQueue();
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ClearActiveSamples();
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int8 current = SampleManager.SetCurrent3DProvider(which);
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if (current > 0) {
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m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
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if (m_nActiveSamples > 1)
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--m_nActiveSamples;
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m_nActiveSamples--;
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}
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return current;
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#endif
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@@ -531,7 +531,7 @@ cAudioManager::ServiceSoundEffects()
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if(CTimer::GetLogicalFramesPassed() != 0)
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#endif
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m_bReduceReleasingPriority = (m_FrameCounter++ % 5) == 0;
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if (m_nUserPause && !m_nPreviousUserPause) {
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if (m_bIsPaused && !m_bWasPaused) {
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#ifdef GTA_PS2
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if (m_bIsSurround) {
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for (uint32 i = 0; i < NUM_CHANNELS_DTS_GENERIC; i++)
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@@ -555,18 +555,18 @@ cAudioManager::ServiceSoundEffects()
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SampleManager.StopChannel(i);
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#endif
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ClearRequestedQueue();
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if (m_nActiveSampleQueue) {
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m_nActiveSampleQueue = 0;
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if (m_nActiveQueue) {
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m_nActiveQueue = 0;
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ClearRequestedQueue();
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m_nActiveSampleQueue = 1;
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m_nActiveQueue = 1;
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} else {
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m_nActiveSampleQueue = 1;
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m_nActiveQueue = 1;
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ClearRequestedQueue();
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m_nActiveSampleQueue = 0;
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m_nActiveQueue = 0;
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}
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ClearActiveSamples();
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}
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m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1;
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m_nActiveQueue = m_nActiveQueue == 1 ? 0 : 1;
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#ifdef AUDIO_REVERB
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if(m_bIsSurround) ProcessReverb();
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#endif
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@@ -585,7 +585,7 @@ cAudioManager::ServiceSoundEffects()
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#ifdef AUDIO_OAL
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SampleManager.Service();
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#endif
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for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) {
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for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; i++) {
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cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity;
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delete object;
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m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
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@@ -685,9 +685,9 @@ cAudioManager::RandomDisplacement(uint32 seed)
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void
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cAudioManager::InterrogateAudioEntities()
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{
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for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
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ProcessEntity(m_anAudioEntityIndices[i]);
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m_asAudioEntities[m_anAudioEntityIndices[i]].m_AudioEvents = 0;
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for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) {
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ProcessEntity(m_aAudioEntityOrderList[i]);
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m_asAudioEntities[m_aAudioEntityOrderList[i]].m_AudioEvents = 0;
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}
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}
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@@ -702,14 +702,13 @@ cAudioManager::AddSampleToRequestedQueue()
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if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
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finalPriority = m_sQueueSample.m_nPriority * (MAX_VOLUME - m_sQueueSample.m_nVolume);
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sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
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sampleIndex = m_nRequestedCount[m_nActiveQueue];
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if (sampleIndex >= m_nActiveSamples) {
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sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1];
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if (m_asSamples[m_nActiveSampleQueue][sampleIndex].m_nFinalPriority <= finalPriority)
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sampleIndex = m_aRequestedOrderList[m_nActiveQueue][m_nActiveSamples - 1];
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if (m_aRequestedQueue[m_nActiveQueue][sampleIndex].m_nFinalPriority <= finalPriority)
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return;
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} else {
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++m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
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}
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} else
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m_nRequestedCount[m_nActiveQueue]++;
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m_sQueueSample.m_nFinalPriority = finalPriority;
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m_sQueueSample.m_bIsPlayingFinished = FALSE;
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#ifdef AUDIO_REFLECTIONS
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@@ -733,7 +732,7 @@ cAudioManager::AddSampleToRequestedQueue()
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#endif
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#endif
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m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
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m_aRequestedQueue[m_nActiveQueue][sampleIndex] = m_sQueueSample;
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AddDetailsToRequestedOrderList(sampleIndex);
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#ifdef AUDIO_REFLECTIONS
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@@ -749,15 +748,15 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
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uint32 i = 0;
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if (sample > 0) {
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for (; i < sample; i++) {
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if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nFinalPriority >
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m_asSamples[m_nActiveSampleQueue][sample].m_nFinalPriority)
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if (m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]].m_nFinalPriority >
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m_aRequestedQueue[m_nActiveQueue][sample].m_nFinalPriority)
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break;
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}
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if (i < sample) {
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memmove(&m_abSampleQueueIndexTable[m_nActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_nActiveSampleQueue][i], m_nActiveSamples - i - 1);
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memmove(&m_aRequestedOrderList[m_nActiveQueue][i + 1], &m_aRequestedOrderList[m_nActiveQueue][i], m_nActiveSamples - i - 1);
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}
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}
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m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
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m_aRequestedOrderList[m_nActiveQueue][i] = sample;
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}
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#ifdef AUDIO_REFLECTIONS
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@@ -955,17 +954,17 @@ cAudioManager::AddReleasingSounds()
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bool8 toProcess[44];
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#endif
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int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
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uint8 queue = m_nActiveQueue == 0 ? 1 : 0;
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for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
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tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
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for (uint8 i = 0; i < m_nRequestedCount[queue]; i++) {
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tSound &sample = m_aRequestedQueue[queue][m_aRequestedOrderList[queue][i]];
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if (sample.m_bIsPlayingFinished)
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continue;
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toProcess[i] = FALSE;
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for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) {
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if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex &&
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sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) {
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for (uint8 j = 0; j < m_nRequestedCount[m_nActiveQueue]; j++) {
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if (sample.m_nEntityIndex == m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][j]].m_nEntityIndex &&
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sample.m_nCounter == m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][j]].m_nCounter) {
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toProcess[i] = TRUE;
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break;
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}
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@@ -1101,18 +1100,18 @@ cAudioManager::ProcessActiveQueues()
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#endif
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#ifdef USE_TIME_SCALE_FOR_AUDIO
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float timeScale = m_nUserPause ? 1.0f : CTimer::GetTimeScale();
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float timeScale = m_bIsPaused ? 1.0f : CTimer::GetTimeScale();
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#endif
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for (int32 i = 0; i < m_nActiveSamples; i++) {
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m_asSamples[m_nActiveSampleQueue][i].m_bIsBeingPlayed = FALSE;
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for (uint8 i = 0; i < m_nActiveSamples; i++) {
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m_aRequestedQueue[m_nActiveQueue][i].m_bIsBeingPlayed = FALSE;
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m_asActiveSamples[i].m_bIsBeingPlayed = FALSE;
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}
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for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
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tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
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for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) {
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tSound &sample = m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]];
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if (sample.m_nSampleIndex != NO_SAMPLE) {
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for (int32 j = 0; j < m_nActiveSamples; j++) {
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for (uint8 j = 0; j < m_nActiveSamples; j++) {
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if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
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sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
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if (sample.m_nLoopCount > 0) {
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@@ -1214,15 +1213,15 @@ cAudioManager::ProcessActiveQueues()
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}
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}
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}
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for (int32 i = 0; i < m_nActiveSamples; i++) {
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for (uint8 i = 0; i < m_nActiveSamples; i++) {
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if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsBeingPlayed) {
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SampleManager.StopChannel(i);
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m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
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m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
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}
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}
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for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
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tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
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for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) {
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tSound &sample = m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]];
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if (!sample.m_bIsBeingPlayed && !sample.m_bIsPlayingFinished && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
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#ifdef AUDIO_REFLECTIONS
|
||||
if (sample.m_nCounter > 255 && sample.m_nLoopCount > 0 && sample.m_nReflectionDelay > 0) { // check if reflection
|
||||
@@ -1339,10 +1338,9 @@ cAudioManager::ProcessActiveQueues()
|
||||
void
|
||||
cAudioManager::ClearRequestedQueue()
|
||||
{
|
||||
for (int32 i = 0; i < m_nActiveSamples; i++) {
|
||||
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples;
|
||||
}
|
||||
m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0;
|
||||
for (uint8 i = 0; i < m_nActiveSamples; i++)
|
||||
m_aRequestedOrderList[m_nActiveQueue][i] = m_nActiveSamples;
|
||||
m_nRequestedCount[m_nActiveQueue] = 0;
|
||||
}
|
||||
|
||||
void
|
||||
@@ -1396,17 +1394,16 @@ cAudioManager::LoadBankIfNecessary(uint8 bank)
|
||||
void
|
||||
cAudioManager::GenerateIntegerRandomNumberTable()
|
||||
{
|
||||
for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) {
|
||||
for (uint32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++)
|
||||
m_anRandomTable[i] = myrand();
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
void
|
||||
cAudioManager::AdjustSamplesVolume()
|
||||
{
|
||||
for (int i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
|
||||
tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
|
||||
for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) {
|
||||
tSound *pSample = &m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]];
|
||||
|
||||
if (!pSample->m_bIs2D)
|
||||
pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_MaxDistance, pSample->m_fDistance);
|
||||
|
||||
Reference in New Issue
Block a user