render -> renderer (original name)
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25
src/renderer/Antennas.h
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25
src/renderer/Antennas.h
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@@ -0,0 +1,25 @@
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#pragma once
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class CAntenna
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{
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public:
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bool active;
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bool updatedLastFrame;
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uint32 id;
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float segmentLength;
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CVector pos[6];
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CVector speed[6];
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void Update(CVector dir, CVector pos);
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};
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class CAntennas
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{
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// no need to use game's array
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static CAntenna aAntennas[NUMANTENNAS];
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public:
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static void Init(void);
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static void Update(void);
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static void RegisterOne(uint32 id, CVector dir, CVector position, float length);
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static void Render(void);
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};
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