render -> renderer (original name)
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105
src/renderer/Coronas.h
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105
src/renderer/Coronas.h
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#pragma once
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extern RwTexture *gpCoronaTexture[9];
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struct CRegisteredCorona
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{
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CVector coors;
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uint32 id;
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uint32 lastLOScheck;
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RwTexture *texture;
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float size;
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float someAngle;
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float drawDist;
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float nearDist;
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float heightAboveRoad;
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uint8 red;
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uint8 green;
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uint8 blue;
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uint8 alpha; // alpha when fully visible
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uint8 fadeAlpha; // actual value used for rendering, faded
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bool registeredThisFrame;
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int8 flareType;
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int8 reflection;
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uint8 LOScheck : 1;
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uint8 offScreen : 1;
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uint8 firstUpdate : 1;
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uint8 drawStreak : 1;
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uint8 sightClear : 1;
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uint8 useNearDist : 1;
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uint8 renderReflection : 1;
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int16 prevX[6];
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int16 prevY[6];
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uint8 prevRed[6];
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uint8 prevGreen[6];
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uint8 prevBlue[6];
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bool hasValue[6];
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void Update(void);
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};
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VALIDATE_SIZE(CRegisteredCorona, 0x68);
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class CCoronas
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{
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static CRegisteredCorona aCoronas[NUMCORONAS];
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public:
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enum {
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SUN_CORE = 1,
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SUN_CORONA
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};
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enum {
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TYPE_STAR,
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TYPE_NORMAL,
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TYPE_MOON,
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TYPE_REFLECT,
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TYPE_HEADLIGHT,
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TYPE_HEX,
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TYPE_CIRCLE,
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TYPE_RING,
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TYPE_STREAK,
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};
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enum {
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FLARE_NONE,
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FLARE_SUN,
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FLARE_HEADLIGHTS
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};
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enum {
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REFLECTION_OFF,
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REFLECTION_ON,
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};
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enum {
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LOSCHECK_OFF,
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LOSCHECK_ON,
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};
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enum {
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STREAK_OFF,
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STREAK_ON,
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};
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static float LightsMult;
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static float SunScreenY;
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static float SunScreenX;
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static int MoonSize;
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static bool SunBlockedByClouds;
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static int bChangeBrightnessImmediately;
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static void Init(void);
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static void Shutdown(void);
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static void Update(void);
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static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
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const CVector &coors, float size, float drawDist, RwTexture *tex,
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int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
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bool useNearDist = false, float nearDist = 1.5f);
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static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
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const CVector &coors, float size, float drawDist, uint8 type,
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int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
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bool useNearDist = false, float nearDist = 1.5f);
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static void UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle);
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static void Render(void);
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static void RenderReflections(void);
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static void RenderSunReflection(void);
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static void DoSunAndMoon(void);
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};
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