rename clamp macro to Clamp to fix compilation with g++11

This commit is contained in:
withmorten
2021-06-28 13:31:35 +02:00
parent cc235be3aa
commit cb3b3855b8
31 changed files with 116 additions and 116 deletions

View File

@@ -321,7 +321,7 @@ cAudioManager::Get3DProviderName(uint8 id) const
if (!m_bIsInitialised)
return nil;
#ifdef AUDIO_OAL
id = clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
id = Clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
#else
// We don't want that either since it will crash the game, but skipping for now
if (id >= SampleManager.GetNum3DProvidersAvailable())