rename clamp macro to Clamp to fix compilation with g++11
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@@ -3482,7 +3482,7 @@ FindSplinePathPositionFloat(float *out, float *spline, uint32 time, uint32 &mark
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}
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}
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float a = ((float)time - (float)MS(spline[marker-4])) / (float)MS(spline[marker] - spline[marker-4]);
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a = clamp(a, 0.0f, 1.0f);
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a = Clamp(a, 0.0f, 1.0f);
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float b = 1.0f - a;
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*out = b*b*b * spline[marker-3] +
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3.0f*a*b*b * spline[marker-1] +
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@@ -3520,7 +3520,7 @@ FindSplinePathPositionVector(CVector *out, float *spline, uint32 time, uint32 &m
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}
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float a = ((float)time - (float)MS(spline[marker-10])) / (float)MS(spline[marker] - spline[marker-10]);
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a = clamp(a, 0.0f, 1.0f);
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a = Clamp(a, 0.0f, 1.0f);
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float b = 1.0f - a;
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out->x =
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b*b*b * spline[marker-9] +
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@@ -4899,7 +4899,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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// 0.98f: CAR_FOV_FADE_MULT
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FOV = Pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV;
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FOV = clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
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FOV = Clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
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}
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// WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta)
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@@ -5021,7 +5021,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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}
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}
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float targetAlpha = Asin(clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset;
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float targetAlpha = Asin(Clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset;
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if (targetAlpha <= maxAlphaAllowed) {
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if (targetAlpha < -CARCAM_SET[camSetArrPos][14])
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targetAlpha = -CARCAM_SET[camSetArrPos][14];
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