rename clamp macro to Clamp to fix compilation with g++11
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@@ -194,7 +194,7 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
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}
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if (limb.yaw > moveInfo.maxYaw || limb.yaw < moveInfo.minYaw) {
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limb.yaw = clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw);
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limb.yaw = Clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw);
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result = ANGLES_SET_TO_MAX;
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}
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@@ -212,7 +212,7 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
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result = ONE_ANGLE_COULDNT_BE_SET_EXACTLY;
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if (limb.pitch > moveInfo.maxPitch || limb.pitch < moveInfo.minPitch) {
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limb.pitch = clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
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limb.pitch = Clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
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result = ANGLES_SET_TO_MAX;
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}
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return result;
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@@ -527,11 +527,11 @@ CPedIK::RestoreLookAt(void)
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void
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CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
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{
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float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
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float f = Clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
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*yaw = Acos(f);
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if (mat->up.x > 0.0f) *yaw = -*yaw;
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f = clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
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f = Clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
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*pitch = Acos(f);
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if (mat->up.z > 0.0f) *pitch = -*pitch;
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}
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@@ -539,11 +539,11 @@ CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
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void
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CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch)
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{
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float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
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float f = Clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
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*yaw = Acos(f);
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if (mat->at.y > 0.0f) *yaw = -*yaw;
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f = clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
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f = Clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
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*pitch = Acos(f);
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if (mat->up.x > 0.0f) *pitch = -*pitch;
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}
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