Merge branch 'miami' into lcs

# Conflicts:
#	src/control/Script.cpp
#	src/control/Script3.cpp
#	src/extras/custompipes_d3d9.cpp
#	src/extras/custompipes_gl.cpp
This commit is contained in:
Sergeanur
2021-01-12 12:45:56 +02:00
25 changed files with 194 additions and 56 deletions

View File

@@ -124,17 +124,43 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#include "skeleton.h"
#include "Draw.h"
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (448)
#define DEFAULT_SCREEN_HEIGHT_PAL (512)
#define DEFAULT_SCREEN_HEIGHT_NTSC (448)
#if defined(PROPER_SCALING)
#ifdef FORCE_PC_SCALING
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (448)
#else
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (480)
#endif
#elif defined(GTA_PS2)
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (480)
#else //elif defined(GTA_PC)
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (448)
#endif
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
#define DEFAULT_VIEWWINDOW (0.7f)
// game uses maximumWidth/Height, but this probably won't work
// with RW windowed mode
#define SCREEN_WIDTH ((float)RsGlobal.width)
#ifdef GTA_PS2
#ifdef GTA_PAL
#define SCREEN_WIDTH ((float)640)
#define SCREEN_HEIGHT ((float)512)
#else
#define SCREEN_WIDTH ((float)640)
#define SCREEN_HEIGHT ((float)448)
#endif
#else
#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
#endif
#define SCREEN_HEIGHT_PAL ((float)512)
#define SCREEN_HEIGHT_NTSC ((float)448)
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
@@ -152,8 +178,13 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
extern float ScaleAndCenterX(float x);
#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x)
#define SCALE_AND_CENTER_X(x) ((SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) ? (x) : (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X((x)))
#ifdef PROPER_SCALING
#ifndef FORCE_PC_SCALING
#undef SCREEN_SCALE_Y
#define SCREEN_SCALE_Y(a) CDraw::ScaleY(SCREEN_STRETCH_Y(a))
#endif
#endif
#else
#define SCREEN_SCALE_AR(a) (a)
#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)