some work on zones
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@@ -987,7 +987,7 @@ void CReplay::FinishPlayback(void)
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Mode = MODE_RECORD;
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if (bDoLoadSceneWhenDone){
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CVector v_ls(LoadSceneX, LoadSceneY, LoadSceneZ);
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CGame::currLevel = CTheZones::GetLevelFromPosition(v_ls);
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CGame::currLevel = CTheZones::GetLevelFromPosition(&v_ls);
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CCollision::SortOutCollisionAfterLoad();
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CStreaming::LoadScene(v_ls);
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}
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@@ -1101,7 +1101,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
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LoadSceneZ = TheCamera.GetPosition().z;
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CVector ff_coord;
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FindFirstFocusCoordinate(&ff_coord);
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CGame::currLevel = CTheZones::GetLevelFromPosition(ff_coord);
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CGame::currLevel = CTheZones::GetLevelFromPosition(&ff_coord);
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CCollision::SortOutCollisionAfterLoad();
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CStreaming::LoadScene(ff_coord);
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}
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