More replay stuff
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@@ -108,6 +108,7 @@ struct CColModel
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CColModel *ctor(void) { return ::new (this) CColModel(); }
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void dtor(void) { this->CColModel::~CColModel(); }
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CColModel& operator=(const CColModel& other);
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};
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class CCollision
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@@ -119,6 +120,7 @@ public:
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static void Init(void);
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static void Update(void);
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static void LoadCollisionWhenINeedIt(bool changeLevel);
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static void SortOutCollisionAfterLoad(void);
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static void DrawColModel(const CMatrix &mat, const CColModel &colModel);
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static void DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id);
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