Reverse unused audio functions from mobile

# Conflicts:
#	src/audio/AudioManager.h
This commit is contained in:
Sergeanur
2021-07-29 00:40:32 +03:00
parent 2aa37813d2
commit cce97588fe
4 changed files with 34 additions and 2 deletions

View File

@@ -38,6 +38,12 @@ cDMAudio::DestroyEntity(int32 audioEntity)
AudioManager.DestroyEntity(audioEntity);
}
bool8
cDMAudio::GetEntityStatus(int32 audioEntity)
{
return AudioManager.GetEntityStatus(audioEntity);
}
void
cDMAudio::SetEntityStatus(int32 audioEntity, bool8 status)
{
@@ -184,6 +190,12 @@ cDMAudio::IsAudioInitialised(void)
return AudioManager.IsAudioInitialised();
}
void
cDMAudio::ResetPoliceRadio()
{
AudioManager.ResetPoliceRadio();
}
void
cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
{