Reverse unused audio functions from mobile
# Conflicts: # src/audio/AudioManager.h
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@@ -38,6 +38,12 @@ cDMAudio::DestroyEntity(int32 audioEntity)
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AudioManager.DestroyEntity(audioEntity);
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}
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bool8
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cDMAudio::GetEntityStatus(int32 audioEntity)
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{
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return AudioManager.GetEntityStatus(audioEntity);
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}
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void
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cDMAudio::SetEntityStatus(int32 audioEntity, bool8 status)
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{
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@@ -184,6 +190,12 @@ cDMAudio::IsAudioInitialised(void)
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return AudioManager.IsAudioInitialised();
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}
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void
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cDMAudio::ResetPoliceRadio()
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{
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AudioManager.ResetPoliceRadio();
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}
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void
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cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
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{
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