Reverse unused audio functions from mobile
# Conflicts: # src/audio/AudioManager.h
This commit is contained in:
@@ -25,6 +25,7 @@ public:
|
||||
|
||||
int32 CreateEntity(eAudioType type, void *UID);
|
||||
void DestroyEntity(int32 audioEntity);
|
||||
bool8 GetEntityStatus(int32 audioEntity);
|
||||
void SetEntityStatus(int32 audioEntity, bool8 status);
|
||||
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
|
||||
void DestroyAllGameCreatedEntities(void);
|
||||
@@ -57,7 +58,8 @@ public:
|
||||
|
||||
char GetCDAudioDriveLetter(void);
|
||||
bool8 IsAudioInitialised(void);
|
||||
|
||||
|
||||
void ResetPoliceRadio();
|
||||
void ReportCrime(eCrimeType crime, CVector const &pos);
|
||||
|
||||
int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
|
||||
|
||||
Reference in New Issue
Block a user