Put more things under ifdef

This commit is contained in:
Sergeanur
2021-08-11 15:33:50 +03:00
parent 6c2d179aad
commit ce78081a7f
12 changed files with 213 additions and 138 deletions

View File

@@ -335,14 +335,19 @@ cAudioManager::DestroyAllGameCreatedEntities()
uint8
cAudioManager::GetNum3DProvidersAvailable()
{
#ifdef EXTERNAL_3D_SOUND
if (m_bIsInitialised)
return SampleManager.GetNum3DProvidersAvailable();
#endif
return 0;
}
char *
cAudioManager::Get3DProviderName(uint8 id)
{
#ifndef EXTERNAL_3D_SOUND
return nil;
#else
if (!m_bIsInitialised)
return nil;
#ifdef AUDIO_OAL
@@ -353,13 +358,16 @@ cAudioManager::Get3DProviderName(uint8 id)
return nil;
#endif
return SampleManager.Get3DProviderName(id);
#endif
}
int8
cAudioManager::GetCurrent3DProviderIndex()
{
#ifdef EXTERNAL_3D_SOUND
if (m_bIsInitialised)
return SampleManager.GetCurrent3DProviderIndex();
#endif
return -1;
}
@@ -367,6 +375,9 @@ cAudioManager::GetCurrent3DProviderIndex()
int8
cAudioManager::SetCurrent3DProvider(uint8 which)
{
#ifndef EXTERNAL_3D_SOUND
return -1;
#else
if (!m_bIsInitialised)
return -1;
for (uint8 i = 0; i < m_nActiveSamples + 1; ++i)
@@ -387,12 +398,15 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
#endif
}
return current;
#endif
}
void
cAudioManager::SetSpeakerConfig(int32 conf)
{
#ifdef EXTERNAL_3D_SOUND
SampleManager.SetSpeakerConfig(conf);
#endif
}
bool8
@@ -482,7 +496,7 @@ cAudioManager::ServiceSoundEffects()
ServiceCollisions();
AddReleasingSounds();
ProcessMissionAudio();
#ifdef GTA_PC
#ifdef EXTERNAL_3D_SOUND
AdjustSamplesVolume();
#endif
ProcessActiveQueues();
@@ -660,7 +674,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
if (m_sQueueSample.m_nLoopsRemaining > 5) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
m_sQueueSample.m_nEmittingVolume = emittingVolume;
SET_EMITTING_VOLUME(emittingVolume);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
m_sQueueSample.m_nCounter += (i + 1) * 256;
@@ -1038,7 +1052,9 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
m_asActiveSamples[i].m_nFrequency = 0;
m_asActiveSamples[i].m_nVolume = 0;
#ifdef EXTERNAL_3D_SOUND
m_asActiveSamples[i].m_nEmittingVolume = 0;
#endif
m_asActiveSamples[i].m_fDistance = 0.0f;
m_asActiveSamples[i].m_bIsProcessed = FALSE;
m_asActiveSamples[i].m_bLoopEnded = FALSE;
@@ -1076,7 +1092,7 @@ cAudioManager::GenerateIntegerRandomNumberTable()
}
}
#ifdef GTA_PC
#ifdef EXTERNAL_3D_SOUND
void
cAudioManager::AdjustSamplesVolume()
{