Put more things under ifdef
This commit is contained in:
@@ -335,14 +335,19 @@ cAudioManager::DestroyAllGameCreatedEntities()
|
||||
uint8
|
||||
cAudioManager::GetNum3DProvidersAvailable()
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
if (m_bIsInitialised)
|
||||
return SampleManager.GetNum3DProvidersAvailable();
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
char *
|
||||
cAudioManager::Get3DProviderName(uint8 id)
|
||||
{
|
||||
#ifndef EXTERNAL_3D_SOUND
|
||||
return nil;
|
||||
#else
|
||||
if (!m_bIsInitialised)
|
||||
return nil;
|
||||
#ifdef AUDIO_OAL
|
||||
@@ -353,13 +358,16 @@ cAudioManager::Get3DProviderName(uint8 id)
|
||||
return nil;
|
||||
#endif
|
||||
return SampleManager.Get3DProviderName(id);
|
||||
#endif
|
||||
}
|
||||
|
||||
int8
|
||||
cAudioManager::GetCurrent3DProviderIndex()
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
if (m_bIsInitialised)
|
||||
return SampleManager.GetCurrent3DProviderIndex();
|
||||
#endif
|
||||
|
||||
return -1;
|
||||
}
|
||||
@@ -367,6 +375,9 @@ cAudioManager::GetCurrent3DProviderIndex()
|
||||
int8
|
||||
cAudioManager::SetCurrent3DProvider(uint8 which)
|
||||
{
|
||||
#ifndef EXTERNAL_3D_SOUND
|
||||
return -1;
|
||||
#else
|
||||
if (!m_bIsInitialised)
|
||||
return -1;
|
||||
for (uint8 i = 0; i < m_nActiveSamples + 1; ++i)
|
||||
@@ -387,12 +398,15 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
|
||||
#endif
|
||||
}
|
||||
return current;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetSpeakerConfig(int32 conf)
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
SampleManager.SetSpeakerConfig(conf);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool8
|
||||
@@ -482,7 +496,7 @@ cAudioManager::ServiceSoundEffects()
|
||||
ServiceCollisions();
|
||||
AddReleasingSounds();
|
||||
ProcessMissionAudio();
|
||||
#ifdef GTA_PC
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
AdjustSamplesVolume();
|
||||
#endif
|
||||
ProcessActiveQueues();
|
||||
@@ -660,7 +674,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
|
||||
m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
|
||||
if (m_sQueueSample.m_nLoopsRemaining > 5) {
|
||||
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVolume;
|
||||
SET_EMITTING_VOLUME(emittingVolume);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
|
||||
m_sQueueSample.m_nCounter += (i + 1) * 256;
|
||||
@@ -1038,7 +1052,9 @@ cAudioManager::ClearActiveSamples()
|
||||
m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
|
||||
m_asActiveSamples[i].m_nFrequency = 0;
|
||||
m_asActiveSamples[i].m_nVolume = 0;
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
m_asActiveSamples[i].m_nEmittingVolume = 0;
|
||||
#endif
|
||||
m_asActiveSamples[i].m_fDistance = 0.0f;
|
||||
m_asActiveSamples[i].m_bIsProcessed = FALSE;
|
||||
m_asActiveSamples[i].m_bLoopEnded = FALSE;
|
||||
@@ -1076,7 +1092,7 @@ cAudioManager::GenerateIntegerRandomNumberTable()
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GTA_PC
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
void
|
||||
cAudioManager::AdjustSamplesVolume()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user