Put more things under ifdef
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@@ -20,6 +20,8 @@ public:
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#ifndef GTA_PS2
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int32 m_nLoopStart;
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int32 m_nLoopEnd;
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#endif
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#ifdef EXTERNAL_3D_SOUND
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uint8 m_nEmittingVolume;
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#endif
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float m_fSpeedMultiplier;
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@@ -285,7 +287,7 @@ public:
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void GenerateIntegerRandomNumberTable(); // inlined on PS2
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void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
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#ifdef GTA_PC
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#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well
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void AdjustSamplesVolume();
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uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
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#endif
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@@ -525,6 +527,11 @@ public:
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#define RESET_LOOP_OFFSETS
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#define SET_LOOP_OFFSETS(sample)
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#endif
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#ifdef EXTERNAL_3D_SOUND
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#define SET_EMITTING_VOLUME(vol) m_sQueueSample.m_nEmittingVolume = vol
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#else
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#define SET_EMITTING_VOLUME(vol)
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#endif
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#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
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static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
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