Put more things under ifdef
This commit is contained in:
@@ -447,7 +447,7 @@ CMenuManager::ThingsToDoBeforeGoingBack()
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if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
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CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
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#ifdef CUSTOM_FRONTEND_OPTIONS
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} else if (ScreenHasOption(m_nCurrScreen, "FEA_3DH")) {
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} else if (ScreenHasOption(m_nCurrScreen, "FEA_RSS")) {
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#else
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} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
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#endif
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@@ -40,8 +40,10 @@ CMenuScreen aScreens[MENUPAGES] = {
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{ "FET_AUD", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 1, 1,
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MENUACTION_MUSICVOLUME, "FEA_MUS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
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MENUACTION_SFXVOLUME, "FEA_SFX", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
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#ifdef EXTERNAL_3D_SOUND
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MENUACTION_AUDIOHW, "FEA_3DH", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
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MENUACTION_SPEAKERCONF, "FEA_SPK", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
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#endif
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MENUACTION_DYNAMICACOUSTIC, "FET_DAM", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
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MENUACTION_RADIO, "FEA_RSS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
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MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
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@@ -435,8 +435,10 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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{ "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
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MENUACTION_MUSICVOLUME, "FEA_MUS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
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MENUACTION_SFXVOLUME, "FEA_SFX", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
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#ifdef EXTERNAL_3D_SOUND
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MENUACTION_AUDIOHW, "FEA_3DH", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
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MENUACTION_SPEAKERCONF, "FEA_SPK", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
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#endif
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MENUACTION_DYNAMICACOUSTIC, "FET_DAM", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
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MENUACTION_RADIO, "FEA_RSS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
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MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
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@@ -166,6 +166,7 @@ enum Config {
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# define ANIM_COMPRESSION
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# define PS2_MENU
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#elif defined GTA_PC
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# define EXTERNAL_3D_SOUND
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# define PC_PLAYER_CONTROLS // mouse player/cam mode
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# define GTA_REPLAY
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# define GTA_SCENE_EDIT
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@@ -420,6 +421,8 @@ enum Config {
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#define FREE_CAM // Rotating cam
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// Audio
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#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space
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// originally and making it work in 2d only requires more resource). Will not work on PS2
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#define RADIO_SCROLL_TO_PREV_STATION
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#define AUDIO_CACHE
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#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally)
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@@ -466,3 +469,10 @@ enum Config {
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#endif
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#endif // VANILLA_DEFINES
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#if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND)
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static_assert(false, "AUDIO_OAL cannot work without EXTERNAL_3D_SOUND");
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#endif
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#if defined(GTA_PS2) && defined(EXTERNAL_3D_SOUND)
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static_assert(false, "EXTERNAL_3D_SOUND cannot work on PS2");
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#endif
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@@ -493,8 +493,10 @@ bool LoadINISettings()
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ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume);
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ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume);
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ReadIniIfExists("Audio", "Radio", &FrontEndMenuManager.m_PrefsRadioStation);
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#ifdef EXTERNAL_3D_SOUND
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ReadIniIfExists("Audio", "SpeakerType", &FrontEndMenuManager.m_PrefsSpeakers);
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ReadIniIfExists("Audio", "Provider", &FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
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#endif
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ReadIniIfExists("Audio", "DynamicAcoustics", &FrontEndMenuManager.m_PrefsDMA);
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ReadIniIfExists("Display", "Brightness", &FrontEndMenuManager.m_PrefsBrightness);
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ReadIniIfExists("Display", "DrawDistance", &FrontEndMenuManager.m_PrefsLOD);
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@@ -593,8 +595,10 @@ void SaveINISettings()
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StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume);
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StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume);
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StoreIni("Audio", "Radio", FrontEndMenuManager.m_PrefsRadioStation);
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#ifdef EXTERNAL_3D_SOUND
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StoreIni("Audio", "SpeakerType", FrontEndMenuManager.m_PrefsSpeakers);
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StoreIni("Audio", "Provider", FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
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#endif
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StoreIni("Audio", "DynamicAcoustics", FrontEndMenuManager.m_PrefsDMA);
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StoreIni("Display", "Brightness", FrontEndMenuManager.m_PrefsBrightness);
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StoreIni("Display", "DrawDistance", FrontEndMenuManager.m_PrefsLOD);
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