CVehicleModelInfo
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@@ -366,6 +366,9 @@ bool CGame::Initialise(const char* datFile)
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CPools::Initialise();
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if(gMakeResources)
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CVehicleModelInfo::Load(nil);
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#ifndef GTA_PS2
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CIniFile::LoadIniFile();
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#endif
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@@ -85,6 +85,9 @@ wchar gUString2[256];
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// leeds
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bool gMakeResources = true;
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bool gUseChunkFiles = false;
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bool gSecondExportPass;
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bool gUseModelResources;
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bool gUseResources;
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float FramesPerSecond = 30.0f;
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@@ -27,6 +27,9 @@ extern bool gbPrintMemoryUsage;
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// leeds
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extern bool gMakeResources;
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extern bool gUseChunkFiles;
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extern bool gSecondExportPass;
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extern bool gUseModelResources;
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extern bool gUseResources;
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class CSprite2d;
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