PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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@@ -1119,7 +1119,7 @@ public:
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
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int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
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RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
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RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, &mats[idx]);
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RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]);
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}
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// set by 0482:set_threat_reaction_range_multiplier opcode
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